Cibo - 'tis real though! I looked at lots of reference for ground cover and there is a lot more depth than I expected. Here is my main reference: The reason I chose to do a ground texture with more depth is that the last one I did (grass) was pretty flat and disappointing haha. Pooey grass texture in question (middle of…
Conceited... :| While providing compensation for an art test is on you since it is your studio, its the way you dismissed a promising applicant simply for asking about payment for his time, that speaks of a lack of professionalism and humility on your part. You could have told him of why you're unable to pay because of…
"This is perhaps more information than necessary but I thought this might help others out. Certainly, I have been giving some thought to making a normal mapping tutorial that is specific to our technology in the hopes of sowing seeds that will take root and grow new employees for us." Rorshach, an epic specific tutorial…
Thanks for The feedback guys, some of these points i wanted to go back and fix but At that time i was too busy trying to get them finished in time. i think i what i may do with the ground to fix it up is try overlaing alphas with roots or small plants to give it some dimension. I totally agree that the surface on the ring…
In the game it is mentioned that the vita chambers and bathyspheres only work with people with Ryan's DNA. You're his genetically altered son and are doing fine with them. Furthermore, there is a deactivated vita chamber, the only deactivated vita chamber in the game, right outside his office. Seeing as how you regenerate…
I think the layout works well. It gets straight to the point. I think the weakest piece is the OTT concept. The Modeling is solid, but the textures are really flat. I think with the floating island scene, you could really bring it to life if you made the material edges(particularly the grass) less uniform. I would think of…
Hehe Story Time : the undo thing really is an interesting case because it highlights the typical disconnect between engineers and users, and the inertia that ensues. I don't know if it is still the case in the most recent revisions of PS but for the longest time, stepping back after painting a stroke placed on a new layer…
Thanks everyone. Not really anything worth an update today booo. Illusive: The tatts are pretty heavily modified source images combined into one big image. For the main shoelaces I Modeled them and baked them down to the low poly. The laces that loop around are modeled. and so are the bunny ears and knot. Here is a…
Cris as requested (in skype) You really need fly away hair cards at the part. Right now that is one of the reasons it still looks so fake, it's too perfect from root to tip. Add some small hair cards to break up the silhouette, especially at the front hair-part. And the biggest crit, is your facial anatomy. You…
You need to: 1 - open gtfscape > open 2 - find pack01_dir.vpk in dota dir 3 - extract all without "root" in dota 2 test > dir dota 4 - remove cloth files from the lone druid hero model directory (can create errors with the new models, do this only for true form) 5 - change models and textures with your new ones 6 - delete…