I love the idea, especially if it was made open ended. Let's say that the goal could be to "Model a hammer" but the style of the hammer would be up to the creator. This would show us both workflow and the individual's take on the given subject. I would love that
we still have the rest of Q4 games to be released such as dragon age and assassin creed 2 if it doesn't get backdated. also i hated RE5, its no wonder the original creator Shinji Mikami didnt didnt want to play it!:poly003:
Hey Arsh, This is cool. But could you fix the link to that awsome head script creator? It's not working at the moment. and I would love to see how you get those crisp edges. Im guesing it's the pinch tool? Then a pass with the smooth tool?
**Offering/Looking for:** Commission Work as
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Hi all, if there are any 3D artists that are very good at sculpting I would love your help! I will pay also! Im currently doing this mini project with a underground creator and I need someone to help me sculpt these accessories! If interested please DM me and well go from there. <3
Hey polycounters, I found this video not too long ago when I was searching for a method of unwrapping piping. Not sure if the creator is a user on the forums but he has a super legit secret Ken-combo way of unwrapping piping and I figured I'd spread some knowledge. http://youtu.be/dahgVetfUZg
Second Life? I'm not familiar with the workflow. Does it use an editor program? Check the help files. Do they have a wiki for content creators? Because it is an online game, you need to use smaller textures. No one wants to wait for a 8k texture to download!
Tone Control is really good. It was done by one of the creators of Gone Home. It's discontinued now since The Fullbright Company is working on a new project, but the series is good all the same. Not specifically 3D related, but Idle Thumbs and Gamers With Jobs are very good as well.
Couldn't agree more. It makes me sad to think if Konami made more Metal Gear games without Kojima. I sure hope they don't, but if there's $$$ to be made.. But really, I can't think of another game series that is tied so closely to it's creator.
This is a good reason to hold on to your original PSD files. If you have the actual textures in their non-flattened state, you can prove to anyone that you are the original creator. Anyone else will only have the files they extracted. That's the best you can do.