I am at my 9-5 so all I have is paint. The green area has more polies than what is needed. What are the vertical loops adding? The cut away into the tube as well could just be baked in to the normal. You could keep it the amount of roundness that it is at the moment but the handle will need to be brought up. The orange…
Oh fantastic!!! :D the concept art i had didn't have the front view and i wondered how some of the things work and this makes sense xD tho i didnt know its from halo too :poly136: thanks a lot again!!! The bug is that those faces are so close to each other that when i bake them they overlap (the top part is baked on the…
That video was great. Just reinforced things I knew, but always good to jog the mind. Baking with these settings didn't result in a different bake. Really needing some cage advice there. With an explosive bake you can adjust the cages of each exploded part separately, but using this multi material id baking method doesn't…
I wholy agree on the importance of the Specmap for important Assets. There are some tricks though how to pull off a better Specmap from just the Diffuse, if you can invest some time in Shader tweaking. For example: Imagine you have a fire-extinguisher with a red metal part and a greyish handle and some golden (yellow)…
I think if you use a rounded dowel, even though I had to google wtf that is.. it would be more apparent that it is securing parts. But, to me, it doesn't seem like you need a dowel there. You do not have any separate geometry (two parts that are being connected). Also, most dowels in even today's time are hidden out of…
hehro, update. Trying to take some advice, especially in the time department. Spent probably a good 3 hours on this. The only problem i'm concerned with is bad seams with the stone part. And i'm not sure how big of a deal that really is, can you tell this is a torch? Does it read well? Completely self lit, forgot to do an…
The model is good but it doesnt stand out. A problem I have with a lot of 3d fantasy creatures is that they're treated faily basic, there's nothing really exciting about the design of this character. I think while still keeping it part woman part spider you could do a lot more. The flow from spider to woman also bothers…
The first thing noticable to me is the feet at the bottom which should be seperate objects and the surface underneath just a flat plane with corners alpha'd to look round. The dial could also be alpha'd with the centre part being a seperate cylinder. The ear end, listening part doesn't have to be complex either, just an…
Yeah, there's alot of things I probably should of done with the model. The silhouette from first person view is probably really lacking because the switches are baked down, the same with that part near the magazine. I also have alot of trouble with edges and smoothing, I always seem to make things too sharp, although on…
I think the biggest problem this discussion is having is that people have multiple definitions of graphics. Some of you think its just the textures and some of you just thinks it means the level of realism and etc. There are a lot of ways that graphics are an integral part of gameplay. The animations in a fighting game are…