Steps ive taken 1.Saved 2Ungrouped everything 3.Selected element,attach,and clicked on all other objects 4.Went in select by name to erase objects that had no vertices for cleanup. //This is where i noticed that only my newly created attached peice had vertices so i erased the other objects leaveing only the newly created…
I have also been using 3DC a lot more in production recently and it's excellent. I have a few gripes with regards to multiple UV-sets and the way it handles Layers across multiple objects in a scene (at the moment you can't have a unique layer structure per object) .. but.. It is a massive step up from bodypaint or…
[edit] this will probably be my last post since I've started to derail this thread by taking a philisophical stance instead of a pragmatic one [ QUOTE ] I also disagree that part of the evolutionary process is extinction - that ties back with what you mean by "something better" but in my book, extinction is evolutionary…
Speed of light is constant, if it shoots out from a galaxy moving away from us at great speed it will not move at (the speed of light - the speed of that galaxy), it will maintain its constant speed. It will eventually reach us as nothing with matter can move at the speed of light, even if the space between two galaxies…
@throttlekitty Textures are a mix of 1K, 2K, and 4K. I wouldn't say there is any EXORBITANT amount of textures or anything. The VP2.0 loading is essentially, I open a scene (they're in one of the 2 legacy modes) and can only move around at about 5-10 FPS tops. I change mode to VP2.0, it processes (small message in the…
Not to be that guy, but you don't get a sphere when you subdivide a cuve. Smoothing algorithms don't produce circular curves at an edge. 3ds Max has a Spherify Modifier you can add, then you get your quad-sphere. I don't know how people think they found a new perfect way to unwrap a sphere, when the way we unwrap spheres…
Insane quality of work. Insane. Definitely one my favorite high poly's to roll around Polycount thus far. Like said above, the cloudiness in the procedural texture is a bit much, but not noticeable at first glance so it could definitely be passed off. One other thing that kinda stood out is the placement of the flashlight.…
Hey guys, sorry for the long silence: some stuff came up and I was unable to focus as much as I planned. I'm getting back on track now although I'm far from done with making the quadrangulation general. I just felt like showing a little progress. @TheDarkKnight Thank you! I'll gladly take a whole dinner as long as coffee…
The automatic ambient occlusion will generally only be based off the raw geometry (whether it be lightmapped or a depth-buffer based ambient occlusion post effect like SSAO). So it doesn't take into account any details of the texture. So you'll probably want to have an ambient occlusion texture, which captures AO from…
8000 unsullied would be massacred in westeros, dragons or no dragons. their primary strengths lie in the inability to interpret pain, to follow orders to the letter without regard to their own lives, and in their regimented training. i would consider the unsullied to be in the same line as say... spartan phalanx. amazing…