This post based upon OP's numbers here http://polycount.com/discussion/171689/pbr-the-problem-with-greyscale-metalness#latest: I have several questions regarding this metalness usage plus a real-world example to ask questions about: (BTW this is not for game engines and targeted for 3DS Max renderers and such) 1. We are…
After some thought (and exploring the Summoner's Rift map as Kayn in custom games!), one area I see for improvement is the backstory of the environment. Narrative isn't the focus in matches of League of Legends, but even though this isn't a story-based game, I think we can push the story-telling more in the environment…
@RobertShirleyArt First of all, thank you for your passion and refusal to give up. That will inevitably get you where you need to go. Also, I think it's laudable that you've been so diligently trying to incorporate feedback. Again, that's something that will take you far. That being said, there's always room to improve,…
First and foremost, Toolbag is a fast and high quality GPU baker. Other bakers may have one or two features that you'll find in Toolbag, but overall Toolbag is most complete baking app on the market (though I am of course biased). Here are some notable features: * Real-time 3D bake previews. As you adjust bake settings you…
Well, here's a pic of the torchlight characters. Figured having it to look at discuss might help you pin down what you want more. I also wonder what size of tex you're using. Possibly alot of the smoothness is just too high res and actually detrcts imo from the lower poly style. (It also gives you alot more room for errors…
(Error solved) Dear Rioters, It has always been a dream to contribute to such strong game universes like League of Legends with other artists. My current educational pursuit, professional experience, and work as a game artist on multiple game development projects are ideal for qualifications as a Character Art Intern at…
[ QUOTE ] Rhinokey : I think you are right But I have used even more details than Zelda Wind Walker in my model ! [/ QUOTE ] You are kidding me right? If you are talking about polygons, then yes, congratulations on spending more details and being less efficient then the modeler who did the gorgeous models you pointed out…
sorry if I came across as dissing the model, I like lowpoly, was just making a joke lol In the same vein, I've always wondered who did the armours for Morrowind, but nothing comes up when I search for it because it's before social media
Hi everyone! So I've been really looking forward to getting involved with this competition, hope i'm not too late! One of my favourite champions on league is Dr. Mundo. I've always wished he had some more interesting skins to choose from, something Intimidating perhaps... I really liked the look of the Death Sworn skins…
Hi guys! Just finished my first Dota 2 Item today. I would be really thankfull for some feedback concerning the model and the textures. I attached a picture from the original sculpt and some Ingame Screenshots. I know the Style doesn`t really match the original Drow Ranger Amor. But I planned to create a complete Armorset…