I agree with Seaseme. Aside from what he said, I think lighting also plays a big part in making textures look good. Your brick wall has pretty good lighting and that's similar to how it'd be lit in real life or a game, but the other two aren't as strong when it comes to the lighting. I think the crate might be too dark, or…
This means you should be looking for any kind of job right now, if we look at things realistically. You can't gamble on getting a job right away and you shouldn't let your savings go down to zero. I wouldn't advise to be living in a van or eating poorly, either. That's potentially way more trouble and worry than the saved…
Her fingers are a bit off; the pinky appears broken in the minidress image. The geometry of her upper arms - especially near the armpits and the shoulders. Part of the problem might be the pose; the pose for both the minidress and the shorts feels forced and artificial. I'd recommend a new, more natural pose for each. Her…
At the moment, I'd leave the character work off completely. Initially, I fired up your website and wasn't all that impressed with that first character and expected nothing really all that strong. But, I scrolled down and was pleasantly surprised by the ramen shop. Your character work still has a ways to go, the forms are…
So I redid the top wing normal maps with the leaves extruding and got the following normal maps. Since my UV's are overlapping 4 times total for the wings (I did mirror geometry twice while making the model), I created two normal maps. Firstly using all of the model and then only using 1/4 of the model to see if there was…
I did exactly that. And I DON'T regret spending a single cent on it. (Of course, I've always wanted to look at the Little Big Planet series as well, so perhaps it was for just a little bit more than one game) There are times when one game makes a console. Super Mario 64 comes to mind. It was worth buying the console just…
You get these errors in the following cases: - More then two vertices on the same edge without them being connected (triangulated) to another vertex - Faces that have are made up of vertices laying exactly on top of each other After you done the checks described by e-freak, delete all the marked vertices, edges or faces…
Alright, some very cool stuff here already! @Daniel_Swing Very cool. If I could say one thing is personally I would cluster the moss together a bit more. @Luxap Good start! Clear what type of ref / cliff you are looking at and where it's going. @plord Cool stuff! Maybe the moss is a little bit too noisy in contrast with…
The bake looks like it does exactly what it's supposed to. The black lines you see are from the crease/gap in between the two objects of the highpoly.So it just shows the detail you modeled in there, but bec.... Oooooh wait. I see what your problem is. Hangon. The red line is the cut in your lowpoly (approximately) You see…
Hm, well I think the "higher rank" part suits the first design of your last post best. It has a tiny little Lightning (FF13) taste to me which definitely supports the badass, confident women thing :D Higher rank would also mean an emblem of some sort, depending on what kind of unit she´s in. You could add some details like…