Hello everyone, I just wanted to announce my first release through the unity asset store. It is a collection of 18 realistic rocks which will help you populate your scenes. http://u3d.as/content/darrell-glidden/rough-rocks
I am currently trying to learn how to properly use unity for a project but i'm not really sure where to begin, so far, all I know is how to use assets and to move objects and import objects. Where should I start now?
The Duke, a wealthy explorer of the late 19th century, has built himself a throneroom with all his artifacts in his countryside manor. Tools: Unity 5 MAAX! PS Quixel Suite Substance Designer/Painter Zbrush
Hello ! So ive been lurking the Painted Textures Threads alot, and i am going to post some of my textures that im working on currently for my Indie dark fantasy-themed action role-playing game I will be using Unity 3D for it !
That's a fair point if using GPU accelerated renderers. If you're targeting unreal/unity etc and don't have 3090 money I'd take a previous gen 80series over a current gen 60 series
Hi, I imported mesh and normal map from quad spinner Gaea but my normal map looks weird in unity ( black artefacts is the issue ) I have uploaded the image both with a normal map and without normal map please help me. WITHOUT NORMAL MAP
Establishing the real world scale of production and prototype military hardware can be fairly easy with a little research. Using tanks as an example: most designs were based around existing equipment. So at a minimum, the caliber of the main armament is almost always known. Add to this all of the standardized off the shelf…
I have some related shader graphs in my sketchbook fwiw. Using channel packing and heightmap blending. Mine were done in Unity, but the principles can be applied in nearly any shader system.
What about in the case of major updates to fundamental parts of engine, like the new rendering pipelines for UNity? Of course upgrading a project already in development doesn't make sense, but if you are starting a new project?
Right. So I assume if the images are exported to other apps, like Marmoset/Blender/Unity, it would be against the Terms. Of course, if I'm wrong, do correct me. (Very exciting stuff nonetheless!)