A couple things to keep in mind is to scale the pieces of the UV map so that the most important pieces are bigger. For example underneath the train can be smaller. Smaller means less quality but then the big pieces will have higher resolution. Also what was meant by mirroring is that whenever there are duplicate objects or…
I'm liking the tone/mood/atmosphere in the blockout so far. I can imagine the work area in the garden in bright daylight with pools of dark shadow around it from the surrounding buildings. One thing to look at as you progress in the project would be how the bricks and plaster blend on the building shown it's currently a…
I also think that the rotor can have a bit more detail and can be a bit beefier too. The Comanche uses the same "Soft in-plane" hub design as the following rotors, it's just covered up with a dome. All these rotors use a flexible fiberglass or titanium yoke and elastomeric bearings instead of mechanical bearings to reduce…
I really don't understand why people are recommending anything paid when I've heard quite a few people RECOMMEND Blender OVER Maya, Modo and 3ds Max. Isn't Blender almost on par with $2,000 apps now? I really would consider Blender. I never quite understood fully why people recommended not worrying about which program to…
I'd be careful with some of those pinched shapes forming at the bottom of the candle. It's kind of hard to tell without a wireframe but some of them look pretty angular and rough in position with one another, which will increase the chances of shading errors/ugly tris of doom being shown. I could be crazy but it's looking…
yes! inspired by Ghost of a Tale? I love that game. The area where the lips meet under the nose has some weird lines. Like it's snarling a little or something? Looks a little sloppy right there. Inside the ears could use a little dettailing. Like just the hint of some shape in there may be nice. Maybe some furs sticking up…
Suprised nobody mentioned this before.... In 3DS Max there are several tools that help you optimize, the main and most important one is if you select a loop and hit Ctrl + Backspace it deletes that edge and the vertices attached to it. Other handy tools are located in the Graphite Modeling Tools ribbon interface the two i…
This is looking cool man. My only real crit is that the scratches should be more than just a line, as they peel the paint in the surrounding area, like the scratches/wear at the bottom of the vertical support strut. E.g. the bolter in the middle has a scratch running around the rim, this looks a bit odd because it's not…
to me it looks like the inner and outer shell of your crate interfere during the bake. probably the normals of the inner shell are projected to the normal map of the outer one and the other way round. first of all, check if your normals are all pointing in the right direction. then, try to explode your mesh. move any parts…
A shot from a first-person perspective would help. In general, you'll want to have more polygons in the areas that will be closest to the player; most notably, the sights should have a much higher resolution than the vertical grip, for example. A reference shot also helps if you are modelling a specific variant; some…