Yo, I want to make a few suggestions and make a few statements. I would say that the manga for Attack on Titan is a bit better. The anime has some wonderfully animated segments and at times is awesome.However it does falter from time to time. Like most anime, it relies on wasting time with constant flashbacks in the midst…
Umar.. Like I already told you in your previous thread: Always use reference! To clarify what I mean by "use reference" is the following: Looking at videos of the movement you want to animate. By doing this you can observe the subtleties of the exciting thing called locomotion! :D You can see how hips move, how feet move,…
In terms of silhouette your problem is that outside of the plumage on the helmet there are no big interesting shapes that stand out. Some things that contribute to a strong silhouette is rhythm and negative space. Both principles are a bit too involved for me to give a full discourse on in just a forum post but i'll give a…
Hey I think what he means is that your one doesnt vary alot in terms of width, so the ground floor is very much the same size as it goes upwards, however the reference picture he has posted, shows the ground floor to be smaller than the second floor. The third floor in his reference also overlaps the second floor, so it…
It's nice if they're merged and welded together. It can be a really big pain in the ass if they just share edges. You have to make sure that the verts on each edge of the gap match up perfectly. You can't have a shirt vert hanging out between two jacket verts. Even when they share perfectly, skin weighting is a major pain,…
I personally enjoy substance painter as you're working with all of the different texture maps and seeing the output at the same time. IE when I'm doing it just through photoshop, I have to manually create the color map, then duplicate it and find the spots where the roughness changes and make that, etc. Painter allows you…
I think Keith has a good suggestion I think gearing it toward modeling instead of animation would be a good move. I think starting off with the basics of 3dsmax would be good. If its going to be about animation stick to the basics, bouncing balls, learning the 12 principles of animation (or at least the important ones). I…
Don't beat yourself up! Sometimes its good to let stuff out, and have other people help talk you up :) Seriously, what you're feeling is natural. Its easy to look at it and feel that you're falling behind, but I would suggest you look at it as a motivator. You can do it, fuck them! Someone got a job as an intern at a XYZ?!…
Congrats on getting to a level where you can begin to fill out your folio, man! This picture is quite striking in a lot of ways, but I'm personally not too keen on all the high frequency details. I think you could stand to push the background further back, for one, especially if it's snowing. I feel all the detail and…
Hello ! First of all, I'm kinda new on this stuff too, so don't take all I will said for truth. In fact the best I can do is suggest you to find anatomy reference from art books or free resources on the net, there is a lot :) First impression is that the proportions seems rather nice, so good job on that. My second most…