Day 20. Bounty hunters. Trying to put more thought into the marks and design, but failing miserably. This is so difficult to do! Soo much stuff I do not fully understand. Halfway through the initial marker block-in, I realized the perspective and proportions are very wonky. I got lots of studies I have to do. Do you…
Don't forget to show some wireframes as well. Would be nice to see how you've gone about it. I agree with @shabba that getting an initial block out for the space you have available would be a good thing. @almighty_gir has a point with the coloured background being better for the car than the environment. You don't want…
I like the idea of blue coming from the ceiling, thanks for the paint over. I think that was one of the initial ideas we had.. the light chaffs would be coming from above with a cool color as opposed to from the coffin. I think it's definitely an idea worth revisiting though, as it could use some color contrast. I've…
Claude if you have the time take a look at this video. https://www.youtube.com/watch?v=LLzCSzfQe8A It's a Blender biped autorigger that was used for the Cosmos Laundromat hero rig. Everything is bones so it could probably mostly export to a game engine except for some corrective smoothing. Blender isn't quite as good at…
Modo initially was a dedicated modeling app. So I was interested in using it that way. So it was big surprise to me when I tried it and found out that it lacks a lot of modeling tools I've got used to, working with 3ds max and Maya. Or lets say absence of convenient out of box tools to control polygon smoothing, which is…
Thanks Sukotto :) :thumbup: Yeah those zombie chicks were the initial inspiration for her, but I found it hard to NOT sculpt if you know what I mean. Either way I made the hands, fingers, and forearms longer. I also made the feet a little larger to match the new hands. I think I might Make the hands and fingers a touch…
So here's a z brush update. There's some surface details that are kinda hard to see in the images, but ill work on making it more present when i do the texturing and such. I also made a few changes to fit within the guidelines,but i still and going to try to do the cybernetic screen overlay, but i just gotta do it…
I'm not sure that there's as much 'drawing over film' as you'd like. I saw this the other day at work. And whilst my initial thought was 'damn, this is cool' ( and I saw 'waking life' ), after watching it a few times over, I couldn't help but have this nagging sensation of sort of 'oh, it's live action with an after…
Another episode I enjoyed. Eko was played out of character I found, even in his flashbacks. I've some theories on the smoke monster that are a little long winded so I'll save it for another time. The gist is that its made of dead people. The Dharma Initiative is into Life Extension. Maybe they succeeded in some horrific…
Absolutely loved the demo! Soundtrack is kickass, and I really like that the story is told from an NPC's perspective; although it does kind of distance you from the kid himself. The game itself is pretty unique, art and exploration wise; unfortunately the gameplay itself is pretty standard imho. That's my initial…