Ysalex Thanks yuri, appreciated. I can't wait to see the hair out of that straight pose myself, braids got to flow! slosh hey there! sorry you feel the texture looks unfinished. I had experience with very stylised project where adding realistic details really made the final result more generic. I usually do a little bit…
I intended to have this for you a little sooner but... here we are anyway. The Watervilla Kortenhoef, interesting building to say the least. I found a few images that seemed to have varying floor plans, so I just went with something that loosely resembled your initial reference image. sprunghunt pretty much summed up much…
I know it's too late too go back now but I thought I would just make some comments so you can take that into consideration the next time you do an asset. You need to watch your edges more in your high poly. Some of those edges were far too tight compared to others. Tighter edges make sense for the sights area, but you…
Thats a pretty good sign that I've failed. Lets try this again. I've been strictly using Yui Horie (the girl in the moodboard that is not about hair) as a reference with the goal of it being a japanese female as the subject (and if a likeness to her is achieved, thats even better). She is the only person being used for…
lol Seriously? See this is exactly why I stopped taking part in such up coming group projects or group learning paths / projects / mini comps, comps, contests, etc. It is ok if you work in some game studio that promises you something in return like an intern job, or promises you that even if you dont have any experience,…
mdimeo, a few comments on here, while hopefully avoiding any spam. I am new on here but I assume it is frowned upon. There are stl editors that do a pretty darn good job of "booleaning" incredibly detailed meshes together, but they are tremendously expensive. For your workflow it would be better to use a service bureau…
Hey man thats a nice radio! A couple of things though! The wires for your low poly are a bit weird? you should collapse the round bits to the corners like this Also your uvs are nice and tightly packed but you could have given more space to the wooden parts by mirroring the sides and giving less space to the cream parts as…
Since the part that is going to be a screen will be a seperate material, there is no need to have it in it's own UV channel. You just map out the body where it should go, and then the face/screen where it should go into the 1st UV channel, and then do the lightmap UVs as usual and you won't have any complaints. You don't…
I don't recommend parts or systems for people. I recently put a list together of parts I would buy if I was building a new system. The guy used it as a shopping list and tried to piece it together by himself. It was the first time they had built a system and didn't understand what that "grease" on the CPU was... long story…
xXm0RpH3usXx choose between high resolution and smaller part or bad resolution and bigger part in my opinion depends on what you are doing. in future we would like to have many tiled textures just because it makes life easier but in some cases it will not work. we also try to crop out some parts like manholes or so just to…