I supose I'll start this off with the Djinn Forge Spirit I did with Robo, this was such a badass little guy to work with. And the custom particles by Drew Carrymore really push this summon so much farther, he looks so wicked ingame. [ame=" https://www.youtube.com/watch?v=aWH7mFmruw8&list=UUfBGXzNLhEyuxzBRK2OthbA"]Djinn of…
I didn't mean to turn this into a Republican vs Democrat discussion, but it's hard to avoid in a political thread. I don't think it's as simple as blaming one party for all of the country's problems. What I do think is that the ultra-conservative ideologues who have taken over the Republican party (since Reagan's…
How do you measure this? Add up the polygons of finished pieces? :) The number of shader nodes? The number of frames for finished animations? :) Isn't getting back (money) what you put into the *team* effort good enough? Or maybe your company is another one trying to be shaped like a pyramid scheme pay wise and these are…
To be real about all of this. I would much rather see Valve go the direction Crytek has been going with their engine tech. "Real-Time". The idea of exporting any asset from you're primary application and having the need to write a .qc script file to compile that model and texture is really rediculous. I use Source at my…
i disagree; while in general it's an important principle to consider, i think the more-is-more look is dead nuts on for what the MechWarrior mechs are all about. maybe some -slight- detail pruning is in order, but nothing that drastic. Vig, you make some very good points about considering the practical value of the…
Agreed, it's not a "haha your class is no longer a threat" but a "hey dumbass you're under attack, first and last warning". [quote=TF2 Blog] Our starting theory was that, for death to be a positive experience, players had to feel like they could have avoided dying if they'd done something different. We found two factors…
For straight 1st person on the ground, moving forward and back is generally okay, as is moving in the direction you’re looking. The real killer is yaw - ie, turning with the stick as you would in a 1st person shooter. It always feels unnatural and weird, and that way sickness lies. A while back i did some tests with the…
also still working on the .txt way of working and i think I almost got it Changed my code a bit, now I get this error: --Runtime error: FileStream cannot create: E:\Max\3ds Max 2016\\ExportPath.txt global MyPath = "no path" maxRootDir = getdir #maxroot -- get max root file path global TextFileName = (maxRootDir…
BTW, for anyone who's interested in this, I figured it out! In UDK there is support for Scripted Textures (textures created at runtime by UnrealScript (documentation HERE) So basically, I run the UScript in the volume to populate the SVO, pass the array to the cone-tracer via DLLBind and receive a bitstream array in return…
@Tectonic Those samples are great, I'm a huge fan of creature box. I'm going to work on a few concepts for the feet this weekend and hopefully find something that works. @root Thanks so much! I'm really pleased with how rapidly I'm becoming more comfortable with sculpting. I did consider a tail for a while, but for a few…