Thanks for the opinion :) Could you please give me some hint, how those basic tiles would look like and how to blend them properly to get those shapes that more or less "interact" with each other and affect their neighbours flow? I'm really desperate regarding this substance right now and tree bark is damn hard to do :(
These are really great. I like how you thought about corners interacting with each other. I would say though that the perspective of them seem a tad off. I think its because there isnt a strong sense of a vanishing point going down towards the board (top view) edit: ._. the images shrunk for some reason, changed images
It's DXT/S3TC - it's a texture format that uses 4x4 pixel blocks with a palette in each one. It's pretty good for standard textures, but you may encounter interference as you've seen. The green channel also has one extra bit of precision which may cause it to round to a different value to R/B. How big's the texture and…
Absolutely flawless, now the problem is that it would interfere with 2k/irrationals newfound marketbase. Systemshock did not sell anywhere near as good as bioshock has done. I for one would love some reason to replay these games though, but there's really no other character development route or such to take, you get all…
Quick update Felipe - Look at the chords and tell me what you think are they straight enough? haven't made all of them only 2 and the real pain was modeling the pickups i couldn't get them rounded on the edges without having the screw holes interfere but finaly got it well tell me what you think so far
Amazing bundle and an amazing and generous move by THQ. Gave them every penny as they really deserve it right now. Also, THQ stock is going up a bit! :) http://finance.yahoo.com/echarts?s=THQI+Interactive#symbol=thqi;range=1d;compare=;indicator=volume;charttype=area;crosshair=on;ohlcvalues=0;logscale=off;source=undefined;
While I get why others are concerned about the difference in styles between the environment and the characters, it still works for me. Kinda neat to see both styles used, together. I would tie it in, though with other items that are done in the same style as the characters, so we understand it was by purpose. Perhaps that…
I love the simplified look. Keeping the detail sparse is working wonderfully in making the building/maintenance gameplay manageable from a first person perspective. If you guys were to texture the heck out of the environment, the interactable stuff would get lost and the gameplay wouldn't be as crisp. Please keep up the…
the rock looks like it doesn't have a spec map on it? also it looks like the sword is glowing if it is there should be some sort of highlight on the rock it is stuck in suggesting this because right now there seems to be no interaction between the rock and the sword in terms of lighting right now. Also IMO the wooden…
Hey Beddall, I didn't even know Maya had this functionality until you posted this. I made a script you can copy and paste into a shelf button which makes the process a hell of a lot easier. I just posted it up http://polycount.com/discussion/178588/maya-interactive-boolean-tool-exposing-mayas-procedural-booleans