Hey everyone! We are Just Create Studio, a team of experienced 3D artists specializing in Low Poly and Stylized game art. For over 5 years, we’ve been helping game developers bring their ideas to life with optimized, game-ready assets for Unity and Unreal Engine. 💡 What We Do: ✔ Custom 3D Modeling (characters,…
Ok, starting this thread again after the last one broke down into fights. There is only one disclaimer. Critiques are always welcome but I will NOT get into any arguments over them. I am told I do not have to accept every criticism and I'm allowed to make some art decisions for myself. Brampton Scary School An explanation…
Hi there! I create game ready models of environments and hard surface props; I sell assets on Unity Asset Store, I'm planning to sell also on Unreal Engine Marketplace. SkillSet: Modo Allegorithmic Substance Designer/Painter Photoshop Unity Portfolio: https://www.artstation.com/artist/gameartifact Contact:…
I have been working with photogrammetry for a while, this time I have made cracked hard soil cracked tileable material for my upcoming projects(I hope I could use it). I have comprised a few breakdowns which include color correction from RAW container (.DNG), color equalizing, and roughness map generation. I have used…
Hello Polycounters, Let's me introduce you a new tool , that's is currently under private Beta development If you are interested I am looking for Beta testers. The Toolset Description ZGameTools is an extension plugin for Zbrush 4R7. The ZGametools is a Complete toolset, composed of Four plugins dedicated to illustration,…
Hi there! I have a complex piece of floor mesh with 9 materials applied as it was easier to assemble that way. I'd like to optimize it further by baking all the information from the texture + the mesh (normal from texture + mesh, albedo from texture, roughness from texture, AO from mesh + textures) into a plane to reduce…
Hey, I'm back with another project of mine. This one though Is very early in development and I'm in the process of learning new programs. It is going to be a small environment, more like a vignette or diorama of sorts which will include multiple assets and a variety of materials. I'll use this topic to share some of my…
Hello! This little thread will be for revamping my website/setup so that I can find work in the industry. I teach myself all on my own and I am wanting to study being a generalist (I think). Basically that means props, textures, environments and characters. I have no preference in type of studio work (mobile, next-gen,…
Hi! So I want to find the best possible setup for the following textures: * Albedo RGB * Opacity * Normal RG * Height * Emission RGB * Ambient Occlusion * Metallic * Roughness I've prepared the initial layout, which is the best I can think of by myself, but I'd be happy to hear your suggestions on that. And I don't care if…
I like the pricing model of GameTexures.com where there are different monthly subscription pricing tiers based on the maximum number of textures that can be downloaded per month from the library. This nicely solves the data bandwidth and storage costs since the subscription price varies based on the maximum data that can…