I agree with zetheros's suggestions about the black tape and the stamping. I would also add that the wood handle looks very nice and realistic but the metal part does not look like metal. Cannot say weather you need to tweak your metalness and roughness to make it more beleivable or if your rendering setup lacks an…
Thanks for the tip ErikNilsson, I was in the search for some master to study from. Today I tried to find out what've learned from my previous studies: PS: It's nice to have everyone posting on a regular basis and sharing their studies, it sure keeps me motivated :neutral:
Sure thing I'm pretty sure 90% of Polycount has seen this movie, maybe more. -What happened? -Dammit. - The silent alarm is tripped. All of the codes are neutralized in the entire building, nothing will open anywhere now. We have to abort. - No. We'll go all the way.
Think i know what C22dunbar mean. It like trying to paint at 50% opacity with more than one troke, each stoke will add opacity, same with eraser. So to paint neutrally at something like 50 % opacity, you can add a mask to the layer and paint on it.
Cheers guys! Will try to incorporate more color into the scene, although I'm going to keep the wall textures quite neutral in terms of color and put the more interesting colors in the more bespoke set pieces. Pogo: Agreed about the pipes, will put more polys in those : D
Mop hit everything I was going to say for the most part. I think presenting something with such dynamic range against a white/light background is a mistake. I always try to use a neutral grey background or something close. It makes your material stand out better.
Nope, Multires actually works very well on deforming characters, if you pose them in a position where their limbs are all bent to their maximum ranges - that way Multires preserves the detail around joints much better than if you just ran in on the default neutral, inactive pose.
I was trying out the skin brushes last night and I had a question. They seem to add alot of form in addition to adding light surface detail. is this supposed to be how they work? I've been messing around with placing the neutral zone in the right area, will report back when I have it working right for me
After not doing anything at all this weekend, this is the new lamp i'll add to the scene. Here is fully baked into marmoset and now moving to Painter to give it some sexy looking, at least in my mind sees like that. Anyway, is too late, i'll hug my teddy and sleep at least for the next 3 hours... :neutral:
I nearly used that concept! Don't worry that someone else has used it, just do it better. This has a kinda neutral lighting in the concept, you could do a decent job of the scene and do a couple of different shots at different times of the day. Doing this at night for instance would really make it your own.