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Re: QOI Bitmap format plugin for 3ds Max
Reply by
Kaetemi
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Jan 2022
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Technical Talk
Yep. 8 bits per channel, optional alpha, and either linear or sRGB color space. It's intentionally as simple as possible. Precisely. 😎
Re: wet/dirty clothes
Reply by
Alex_J
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Jul 2022
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General Discussion
Linear Interpolation Node (Lerp) - Shader Graph Basics - Episode 6 - YouTube (i did the press enter thing, for some reason link wont embed)
2 results
Re: Need an MMORPG, any suggestions?
Reply by
Rai
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Jul 2011
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General Discussion
How open is the world? I keep hearing it's non-linear and you can walk about however you'd like.. But how true is that?
8 results
Re: Gun turret
Reply by
CheeseOnToast
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Feb 2016
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3D Art Showcase & Critiques
Make sure that all your maps have been correctly set to either linear or sRGB in Marmoset. That's usually the cause of any discrepancies.
Re: Behemoth animation scene
Reply by
Flynny
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Sep 2009
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3D Art Showcase & Critiques
its not bad if your not an animator, does seem very pose to pose and linear, try to break that up and itl come on leaps and bounds.
Re: Animation for games tutorials
Reply by
slipsius
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May 2015
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General Discussion
Quick, exaggerated timing is something id love to learn more about. Hitting that style without it looking extremely linear pose to pose.
Re: How Do You Make a Flow Map?
Reply by
sinistergfx
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Mar 2013
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Unreal Engine
TexCoord action updated: set the gradients' smoothness to 0 to make them linear. Now should be interchangeable with TexCoord node in UDK.
3 results
Re: [Riot Art Contest] - L
Reply by
Ellendia
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Nov 2014
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Riot Art Contest
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Riot Art Contest - Animation
Thank you jarvin88 :D I'll try to apply your advice ( even if the wings will overlap later when the linear will be finish ^^)
4 results
Re: All maps in one 4k bitmap?
Reply by
Bruno Afonseca
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Dec 2016
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Technical Talk
I can't see why not, but then don't forget that diffuse/basecolor textures are in sRGB space and normal and other maps are in linear space.
2 results
Re: terminating height from layers below
Reply by
mrgesy
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Feb 2016
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Adobe Substance
If your layers are in groups, you also must go into each group (not just the layers), and change it from Linear dodge to Normal
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