I''m using Cat Rig in 3d Studio Max 2014. I'm looking for the cat rigs ability to control the following: - Knee and elbow swivel - Heel peel/lift - Toe tap/twist/lift I'm also looking for a way to: - enable IK on the head - get a HIP IK gizmo (rotates everything above the hip) and a HIP FK gizmo (rotates hip only) Also,…
I have created a skin for the AK-47 called Mad Cat. For further information check the link below. http://steamcommunity.com/sharedfiles/filedetails/?id=691823930
Can anyone tell me how I can move in a walking pose and then halt for some other gestures around the characters body and then take a few more steps afterwards without the mesh moving towards the location key frame for the next set of steps while it is supposed to be halted conducting other gestures?
hey Polycount! this is my latest personal project: Spec Ops cat! i did it to get out of my comfort zone (which is mostly medieval-fantasy themed). It was a challenge to wrap my head around hardsurface design principles, but the end result was worth the effort.
A while ago i followed the Digitial Tutors Bat axe tutorial in Zbrush. (http://www.digitaltutors.com/tutorial/152-Creating-Game-Weapons-in-3ds-Max-and-ZBrush) Recently i got around to retopo the axe and placed it into skyrim. As its my first weapon placed into a game, i was looking for some possible critque :) (maybe a…
I had a quick scan of your work and a couple of things popped out to me straight away. The mesh density on some of these pieces is unbalanced for what you're calling "low poly". You have areas that are sparse and very low poly, and then other areas that are so dense that they're black. Optimisation will be a massive…