aye, a few times http://www.planetquake.com/polycount/info/ut/binky/binky.shtml You still need to link your model to the default epic skeleton in Max, otherwise, the game will move the skeleton about while your model just sits there for the ride. You need to get this max file from epic, and link your model to the default…
Looking a lot better these days :) Small changes i would make: -The yellow cylinder's bottoms shouldn't fade to almost black as they are now. They shouldn't end in a shade that's darker than the road itself. All the dirt that crawls up on them from the bottom is dust and residue from the ground, it will usually be lighter…
you are one of the few imo. that actually know of to present their models (good lighting/ rendering, layout,..) many portfolios I see here fail at that. Imo. the BMW has some flaws in teh subdiv modeling (overall everything on those renderings look to much smoothed - and there are hardly any hard edges). All in all I like…
It usually only does that if you have an alpha channel or something, and try to save it as a format that doesn't support alphas, such as BMP. It certainly is annoying, though.
Lol, sorry i'm late. :P http://www.planetgargoyle.com/Garg2k4sdk.zip Simple .3ds and .bmp included. Beware of the funky hand and feet uvw's (low and stretchy), i'm not expecting anyone to skin this though but i'll release the SDK for completeness' sake anyway. Happy skinning!