@eleventh really like your height map, especially the middle area is looking great. Also, thanks for the feedback. Adding half-buried big rocks might be too much. But I’ll definitely add some dust to bring sand and rocks together. Cheers! @Daniel_Swing Thank you Daniel, much appreciated for the feedback. You’re absolutely…
Ha - ghaztehschmexeh beat me to it. Well, there's high recommendation. My son bought from PC Specialist who made up a custom gaming laptop very quickly for him. He's had no trouble with it and I'm buying a gaming/dev laptop with them myself as soon as the cash becomes available. Good luck, I hope you get a good deal!
but as soon as you get too close, it's very clear they’re just intersecting planes do the planes normals match the surface normals ? if they don't then their planar nature is pretty obvious this is crossing planes admittedly with a pretty low res texture
Quick update, just worked on texturing some crates today, just a simple viewport render shown below. Kind of developing a workflow for myself finally that I hope will carry on to soon to be attempted stone/metal textures. I'm making a tutorial for myself as I go so I can always come back to toon textures and remember how I…
pior: that ship is twice the size of the speeder ship. I did look cool to me too, but i wanted to shift the focal point to the buildings for this shot. I'll be making a another set just like this very soon :) , but with the ship in the foreground ( it'll look real good) kinda like a space ship hanger....I'll be sure to fix…
Going to try posting to this as often as I can as I appreciate the feedback, I have been tackling with a rough project recently that I have currently 'Finished' however I can easily see myself coming back to this in a few years to improve is. My main issue is the quality of the textures, but since I did this across…
Hi I am currently a junior in school having fun making cool stuff and wanted to share my stuff with the community more. Critiques are more than welcome~ This is my first full character in Zbrush
heyho.. finished another model laying around and waiting for some attention. In the process of making the textures and final shots I also reworked my toon shader a lot. Switching from shaderFX-node-pushing to txt-editor scripting. Cleaning the code and tweaking the methods. Will release an update for the shader soon.…