Hi everyone, I've successfully created a custom modular pawn and made it the player character. It's working fine, the animations from my custom animtree are working as expected, yet I'm unable to properly change the modular pawn's skeletal mesh components during the game (on runtime). Right now, I'm able to add new…
Simski: I'd thought about moving the hat back a bit, but I just like it a little better when it's pushed forwards. jakelear: His hips are a touch wide, but I need to do a bit of proportion tweaking all around anyway. I'm also going to raise the holsters a touch. I'll to post later with an updated model. Ferg: Hip holsters…
A question! With stuff like this: How are the paths and dirt patches usually textured/modelled? Would the entire surface be grass, then the dirt patches and path is geometry (path is curved geometry) overlaid slightly on top of it, with them being transparent so you can see the grass through? Like this: Or would the path…
Ya, I tested it and you're right. They are reversed when using DXT1. With 3Dc/ATI2/BC5, red channel is gloss and green channel is spec. With DXT1, red channel is spec and green channel is gloss. See EDIT2 below As for whether to use DXT1 or 3Dc/ATI2/BC5, I think Bethesda may have downscaled textures and…
I also made a facebook post about this but would like to drop it here also to gather thoughts from the various industry folks who frequent - It is a little bloggy but I would hope it doesn't get pulled because I do think it's quite important. I think a lot of 'yet to be artists in the games industry' don't realize what it…
so I have a good system for the uv mapping, start off with smartuv project in Blender which gives me a reaonable layout for the main body just not sure if I should have all the materials on 1 texture layout or have chrome, paintwork etc each with a diffent uv set and texture? am guessing in Unity you would have a different…
Small progress update: General project management: Spent a day and a half preparing on boarding material for a music guy. I was lucky enough to snag a guy who is doing a final project for his college and needed a game project to contribute to. Preparing info forced me to have to think about how can I breakdown project into…
I don't mind answering questions. It helps me organize things in my head because I often have to explain these things to people. Huge stuff in the distance: So, you probably have a skybox. But, you want a huge object far, far away. You don't want to set your camera far clipping plane to something huge because that messes…
I may have distracted the thread a little with that remark. To be clear, at least from what I saw, it's ostensibly money-saving because they stretched themselves too thin. AI wasn't mentioned that I saw; I was just speculating as it's been a growing concern ever since it really blew up. Even ignoring that, with a lot of…
I guess somebody designing costumes for characters could also be very helpful . I am more into the fashion side but my journey totally on the start that sway I am happy for everybody more professional in this field. I will try to do like a sketchbook here. thank you very much.