I wrote this little script that averages verts on whichever axis you specifiy - I use this one quite a bit. Of course, it doesn't average on anything except the world X ,Y, or Z (or all 3) - so maybe not exactly what you're looking for - but it might help. ////////////////////////////////////////////////////////////// //…
Marmoset is looking to add new members to our team. We have positions open for art, engineering, and sales and technical support roles. These are remote, contract-based positions with flexible working hours. Material/Texture ArtistWe’re looking for experienced, talented artists with a keen eye for detail to create base…
Hello everyone! I’m am looking for some people to test my project for my
dissertation at university. For context, I am investigating the balance of
visual quality and the experience within virtual reality within games. The
testing requires you to test different version of a scene that I have created
within the Unreal…
The Art of CHIVALRY Team Chivalry - We are a global team that has decided to pursue a independent commercial release for our new game project, "CHIVALRY: Battle for Agatha" utilizing the UDK engine. We are the team formerly behind the HL2 MOD project "Age of Chivalry" that was released via Steamworks in 2008. We have…
Hello I'm Sherlock, I have been looking at all the great Dota items here on the forums for a while but this is my first official thread. I've run into a few snags and need some help to continue. A couple weeks ago I decided to try making some 3D models. I had been making some personal concept drawings and wanted to see…
Cheers for the critisism. the project is based onthe chernobyl area. Ref kidd of speed i am trying to recreate a gritty deserted area which looks like people just left in an instant. I did have the runners of the roller door but they are not textured yet, i have issues with the tiling and wanted to sort that before i…
Hi, Thank you for taking the time to reply. What I have: I'm using the AVoxelizer.maxtool from the Max Creation Graph (MCG) Sample Pack 1 (I have attached the mcg package). I've written a MAXscript that does all sorts of things with this: exporting obj and parsing different files - all through it's own UI. As I am…
Ok, I've created UVs and projected the polypaint into texture files for the different parts. I've also hollowed out each part to drastically reduce the costs. But since it now seems that we have to keep the printing costs below 250$ (tho I am sure that when I started this two months ago in the prizes all it said was Wacom…
Hey everyone, New build ahoy! Over the past couple of months we have been hard at work adding a bunch of great new features and fixing bugs! Build Number: 20141229003 December 29th, 2014. New Features, Improvements and Optimizations * Totally revamped and reimplemented the way in which users save their preferences within…
Hey guys, I'm making an ork trukk to go into UT3. This is my first real go at modelling a vehicle and really hard surface modelling in general. I'm currently reaching the end of my high detail mesh, due to the nature of ork design there's limited symmetrical detail so it's really keeping me busy at the moment. So main…