Epic has officially decided that they do not support the current version of SOPA http://forums.epicgames.com/threads/874524-Epic-s-stance-on-SOPA?p=29830190#post29830190
your surface is to clean ! Visit these threads : http://www.polycount.com/forum/showthread.php?t=87797 - Alot of information regarding stylized texturing. http://www.polycount.com/forum/showthread.php?t=68601 - Different examples regarding painted textures also this guys a beast when it comes to stuff like this.…
Diagon Alley, Virtual Plein Air from google maps (https://www.google.co.uk/maps/@51.693214,-0.419637,3a,90y,149.48h,87.44t/data=!3m5!1e1!3m3!1spbUcDYYoJvxBUJdCmKPsKA!2e0!3e2!6m1!1e1), 1 h ca. 11x15 cm
http://www.thegnomonworkshop.com/store/product/873/Photorealistic-Texture-Painting I think is one of the best tutorials on the subject I've ever watched. It's very dated, but that doesn't matter because it explains in detail on how to reproduce realistic look and texture with photos, and how to think about the texturing in…
d1ver's shader work for a mobile level really takes advantage of this, thought it would be good to add to the discussion http://www.polycount.com/forum/showthread.php?t=87372
For reference, benchmark scores: 880M: 4787 775M: 4530 780M: 4331 GTX 470: 3563 (UE4 min spec card) 870M: 3519 770M: 2918 860M: 2732 760M: 1703 750M: 1527 650M: 1295 740M: 900 720M: 570 Again for UE4 and other high end 3d work, I wouldn't go with a mobile card slower than a 770M. A 750M is less than half the speed of the…
The door is looking pretty good, but I feel a bit more work on the texture will make it look a lot better. I don't know how much wear & tear you're going for, but for game art it's usually better to go with more than in real life. It's always easier to take away some of the wear than to add more. Some things I'd add: -More…
You can render it out, just not with the scanline renderer. http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-02B83BCD-6621-4F0F-878B-9781A07C996-2310.htm,topicNumber=d28e449292