Haha, thanks mannn XD Yeah I'm trying to keep this low poly - according to our guidelines I could technically use up to 500 tris on this prop, but this particular concept looks fairly simple so I don't think I'll need much more than 100 - I'm hoping to make this pop through the texture. I have a question about texturing. I…
Glad you're happy with yours! I will be primarily be using Photoshop and Unity and lowpoly work in Maya. I don't plan on using Z-brush or working with high-poly models in Maya. If the specs suffice for good file handling and performance in Photoshop, that is my primary concern. 16gigs of RAM seems it'd be alright for that.…
When thinking about edge padding what you really need to consider is mip-mapping. 4 pixels of padding at 2048 may not be enough, when that texture mips down to 256 or so those 4 pixels will be sub-pixel size as 256 is 8 times smaller than 2048. 8-16 pixels for 2048 is probably a bit safer. Naturally when an asset is using…
thanks all :) swizzle : upper right is specular :) what you thought was spec is the actual gloss map (3 point shader features colored gloss, which allows for great effects) warning : big pix so this is a one week experiment, I don't have much time to do a full scale enviro because of work, so I have to try and go as fast…
Reading about the problem on OpenGL forums seems to indicate something other than two sided lighting, they've got a benchmark that might be useful and informing to run. Check references for this section: http://en.wikipedia.org/wiki/GeForce_400_Series#OpenGL_Problems @odium - That seems to contradict what's written in the…
https://www.unrealengine.com/marketplace/en-US/slug/storage-and-attic-prop-pack This is a pack created from assets we are using to create breathtaking realistic environments. These assets are inspired from worlds we want to build. This pack includes 110 assets (each with material variations) to customize and fill your…
Hey guys, this is probably a strange or silly question, but it's bugging me. I'm making the steering wheel for a race car. It has several bits: Buttons and Dials (6 buttons, 4 dials, half on either side) LED MoTec screen (the two big rectangles you see in the middle) Center wheel Bracket (the block the buttons and screens…
Actually, just got answered: from the author: Hi! There's a need to pack textures as tightly as possible in order to have as few texture fetches in shaders and less (texture) memory. There is a trad-eoff with quality however, some textures need high quality, and others don't. Normal maps typically need high quality as…
To avoid derailing Adam's thread I'm moving this discussion over here. I'll tackle these one at a time. These 3 are somewhat linked. To really answer this we need to talk about image formats and bit depth, so this is going to get a bit computer sciency, but read through it. We're all better artists for knowing how our…
alright so i went with the i7 920 at 2.6 instead of 3.2 that saved like 250 bucks. and i went with 1 gtx 285 instead of SLI. that saved another 250 bucks. cut down on some other stuff. so now im sitting at $2,100. I have a question about RAM though (ive tried searching online to no avail.) My motherboard…