Naw, it's a project that has been rumored to be in the works for alittle while now. http://www.pcworld.com/article/250453/google_augmented_reality_glasses_expected_by_years_end.html http://bits.blogs.nytimes.com/2012/02/21/google-to-sell-terminator-style-glasses-by-years-end/ Here is the wired article on it that also came…
Hey rollin, I'm more of a fan of your text C site... It may just be me, but I find your current design too tacky / too bulky for its own good. And as 9skulls pointed out, also running this one a 21" monitor and i have to scroll. I think you're on to something with Test C... nice and clean :)
Barbarian? With those chicken legs. Let me show you what a man looks like... This is Trey Brewer. A 21 year old powerlifter turned body builder, so you get the best of both worlds (real power and an anatomy lesson) http://www.youtube.com/watch?v=MtprcdQZupY http://www.t-nation.com/readTopic.do?id=1414511
i think scott eaton's class gave me a boost as well as the other countless video tutorials i have watched. nov. 2010 (think these were the very first heads i sculpted) feb11. 2011 may3. 2012 (work i did for scott eaton's class) aug19. 2013 (getting a bit rusty :/ ) aug.21 2013
[ QUOTE ] Damn right they're so desperate to appeal to younger audiences [/ QUOTE ] fun pic. And yes 13-16 yearolds are quite interested in big b00bs... Well maybe I should change my original age estimation to a more realistic number, like sexually insecure 15-18 year olds (make that 13-21 for some ).
Daz - you should drive up there and tell them that little tid-bit in person. Then they will be all like "Oooh, THANK YOU! Now our game will roXXorz!" But otherwise - I am so in love with this shot! It's gorgeous-O-rific! http://www.1up.com/do/slideshow?pager.offset=21&p=&g=&tr=&mt=0&cId=3144308
Small request to the Allegorithmic team: Allow us to dock the paint properties between the Layer Stack and the Viewport/Shelf. I use a 21:9 monitor and I have enough horizontal space to afford a dedicated column to the layer stack(which gets huge as the project goes on), one for the properties and still have a split 2D/3D…
Oh man, this reminds me a ton of http://www.gavinrothery.com/they-never-went-to-the-moon/2011/8/21/designing-sarang-robotic-space-house-of-the-future.html Part of a whole series by Gavin Rothery: http://www.gavinrothery.com/moon-blog-index/ about the making of the film 'Moon' The set design is very similar to yours, maybe…
Simply split your model into subtools. For example I have my eagle body subtool at 21 million polys and the rest are on separate subtools: the tails and the wing feathers. Then when Z4R7 comes out maybe it will be able to handle "extended RAM", over 4GB or multi displacement map exporter will be 64-bit, like some other…
21:10pm Wednesday, 26 May 2021 (AEST) Melbourne VIC Snapped this at max zoom via a "Galaxy Note 8" knock off, bought for $600AUS from the interweb :p After recording the lead up too full lunar eclipse standing on the backyard deck freezing my man boobs off for about 15mins, thank you very much! But still...so f'ing…