Wow! Looks like it was actually published: http://www.allgamesbeta.com/2015/03/deus-ex-universe-hair-rendering-slides.html http://www.neogaf.com/forum/showthread.php?t=1011736 Download PDF: https://www.scribd.com/document_downloads/258961012?extension=pdf&from=embed&source=embed
hi finally a new tut. it is another shorty with 10 minutes. check it out, if you are interested in the basic settings of the 3dsmax preferences. target audience: -3dsmax beginner -game artists coverage is: - 3dsmax basic preferences - 3dsmax Main UI and Navigation - Units preferences for high quality rendering and stuff…
I guess Unity was actually working on a vertex painter, that would have solved my problems, I think. Not sure if I would still need to write a shader, but they were working on a tool, but seems they never finished it :( http://blogs.unity3d.com/2011/03/24/ninjacamp-iii-vertex-awesome/
It looks the normals might be flipped. There's a good 3Ds Max script for this: http://mixescript.blogspot.com/2013/03/fix-meshes.html -Max, scripting, new script -Ctrl+A to select all -Ctrl+e key to apply You can also select those faces in Maya and use Mesh Display -> reverse.
A portion of our team has recently attended GDC and we have an article as well as a very early preview video. check it out: http://gamingtrend.com/2013/03/28/mojo-game-studios-reveals-gameplay-of-cradle-a-gaming-trend-exclusive/#/vanilla/discussion/embed/?vanilla_discussion_id=0
5:03 PM Most def, I will capture the session and host it :) <--- YOURE THE BEST SPUG!! THANKS And about the new wood. thats acctually better. However it reads more realisticly then stylized. Atleast for me. But its tons better than the old one. Keep on going!!! good job
u4 is also using enlighten same as frostbite... and how "realtime" the stuff in unity5 is has to be shown.... http://www.geomerics.com/wp-content/uploads/2014/03/Enlighten_Brochure.pdf think only the cryengine has a real gi solution... lionhead has implemented a smilar solution in unreal...…
Join us for Animbreak Episode #03 on FB Live tomorrow (18th) at 12pm PST with Riot animator Joe Han! https://www.facebook.com/shumface We'll be taking viewer questions live as always and feel free to leave your questions in this thread (https://www.facebook.com/shumface/videos/1486941941329610) as well! Check out Joe's…
I just let it run again all night with lowered settings and it was at .03% this morning. I think the only way this will work is if I can force the plants to cast dynamic shadows. I can't figure out how to do that though because, unless I'm missing it, it's not in the settings for the light, the landscape, the foliage, or…
This obviously doesn't necessarily apply to all meme graphics, but the troll face for instance is copyrighted. A picture being very popular doesn't mean that it can be used without the owner's consent. http://www.nintendolife.com/news/2015/03/copyright_owner_of_trollface_image_explains_role_in_getting_meme_run_taken_down…