Senior Environment Modeler WE ARE REVOLUTIONIZING ENTERTAINMENT! Got the passion and a very high degree of skill to create fantastic worlds for a large scale premium fantasy online MMO game? Have you accomplished this with your experience in other high quality games? We are going to change next generation gaming in a way…
Hi! What is "insetting"? Do you mean to add additional faces? Not sure that I understand it correctly, but I selected the top faces and tried to Extrude > Offset them (highlighted with pink in the screenshot below). Before exporting the mesh I applied triangulation as well. The result looks ok: If that's what you meant:…
IMO a group behaves as an object in 3d max while collection is just an attribute, a tag of a sort . One object may be in many collections at the same time . To have collections behave same way as a group in 3dmax you can use join geometry node in Blender . Or just output collection in geometry nodes , it would became a…
Week Thirteen Day 1- I made some changes to my brick wall textures. Instead of exporting a channel-packed map, I export every map independently using Parallax Occlusion Mapping and World Aligned Texture nodes in Unreal. I followed two tutorials on using or setting up height maps and World Aligned Texture in Unreal. Bump…
Did some retargeting tests of a previous export of one of my rigs and it seems to work well? Retargeted the rig to the rig of AnimX Advanced Cats to see if we can save time on the movement for the game since it has a range of animations to choose from. Though I did encounter some problems with the feet not being weighted…
So I've encountered a problem in Unity, and have been unable to find a fix for this. You would think it'd be pretty simple, but maybe not... On the left half of that structure, the scaling of the object is X=-1 Y=1 Z=1 The right half is scaled normally, X=1 Y=1 Z=1 The shading of the object basically falls apart when…
A while ago I posted This Thread, got an answer, and was happy. I'm no longer quite so happy. You'll excuse the garrish lighting and specular, there is a point. -=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-= Here we have the model newly imported from Wings3d via the .obj exporter (The only…
Hello, I am Tanel. Started with CGI last year June This is when i messed around in HoudiniNow from September last yar started with zBrushFinished my first sculpt.It is this one: https://www.artstation.com/artwork/A5D0XBut now trying to figure out what is good way for texturing.I have no info how to do UV-s etc.Tested out…
Hey all, looking for some early crits on my work in progress (you may have seen old version on ddo beta thread) Skippable babble: Model is a TOZ-120 shotgun by Tula Arms, russia. I started watching Millenia's excellent M37 tutorial but decided I wanted to try something a little different, so I chose this gun. This is my…
Hi everyone, As part of my MSc Dissertation I have chosen to produce a Monorail Station set in a retro-futuristic theme, using the UDK to present it. Below are a couple of mood boards that I've been using. I've been trying to aim for the same clean glossy look found on most of the vehicles/concepts shown, while using…