Second what Chris said. Flash was cool in 1995. It's total shit now for art sites. Spend more time on your work less on your site programming. Heck spend more time on your site design and less on the coding/creation of it even. I honestly didn't even look at your work on the first link. I just closed the site once it all…
Yes I thought the same since it's not even a particular piece, but I started this model thinking to put it in my portfolio, so I preferred looking for a solution, and yesterday I actually found one. Apparently the problem was the lower portion of the mesh's topology. I can't really explain yet what the exact problem was,…
neilberard- Thanks man, I know it's taking me a while but unfortunately it's looking to take me a while longer yet! Higuy- Thanks, no problem. I find it really beneficial to show the wireframe, so that if anyone has a comment or critique on my model or my edge flow I can try to improve on it. ajr2764- Wow, cool. A few…
Hi! I think the area which needs the most work is presentation/lighting/texturing. Modeling looks solid, but it is really hard to read because of the lighting. First of all I would get rid of the black background as the silhouette of the character blends into that - try something more contrasting, maybe a lighter grey…
Hey everyone, I couldn't share most of my progress recently mostly because I wasted a ridiculous amount of time on the hair, re-doing it over and over again. I learned so much about game-ready polygonal hair but still, I am not very satisfied with how it looks at the moment. I also worked on re-topologizing the body and…
Thanks Dave Jr for those pics.The look really good.Is there any way you can post wireframes of those shots? Also the trees and shrubs in the second one, were they added with photoshop or they are polygons?I would really like to know more about your workflow. @fade1 U are right,to get the best realistic results.High poly is…
model A Sphynx I worked on, I should have paid more attention in the sculpture/retopo phase. Realized things that I thought I could make up for in the texture ended up not-being-able-to-fix (IE the feet!) Textured in SP with a fair bit of layering and painting. End result is baked down to a single flat texture with baked…
Hey chilemang! You still seem to have that flashing geometry in the first scene's wireframe... The house's lighting is looking way better! Don't kill me but, now when you end the house's last shot we are pulled away enough to really bring focus to the ground texture and it's pretty crappy in comparison to the beautiful…
[ QUOTE ] Is the creature supposed to be a stone sculpture? The muscles don't look very convincing if not. The edges are too sharp and the areas between them too wide. Just doesn't look organic. As for Michael Jackson, he's a bit paler than your version and I think the lipstick/coloring/whatever on his lips is more…
ror, the thing is i wondeered about the first screens released shwoing malcoom with SSS in his ears. Im quite sure that a engine cant handle this for now, but you use some tricks to make it look like SSS. Thats basicly what i wanted to know. A good example would be also how you make you diffuse maps. As far as i can tell…