Shmowzow! The company I work for (Hellicar & Lewis) is doing an interactive kinect-controlled unity game for a popular cartoon. We need two freelance modeler/animators that can model simple stylized characters quickly to pass to our programmer. Strong character animation would be really beneficial to the project. Here's…
Another Higher Being! Centipedes should have been more prominent in Hollow Knight. I Imagine you'd do some type of sacred cosmic quest for her, her being secluded similar to the Lady in White, but with a hidden palace with servants and the like. I would LOVE if there were more active Higher Beings in the game, ones to…
Even if they didn't, it provides you a website component you can link to as if it's a regular portfolio website (though I personally always switch it to profile view anyway). You don't need an account to view or interact, and it's already set up in a way that is actively difficult to screw up navigation/display of…
I imagine they do something similar to what Zbrush does behind the scenes and have live models be the only ones that are currently interacted with and then those little spheres are heavily culled on the interiors when they blend together. Cool stuff but performance wise I couldn't use that thing. Dropping to powerpoint…
hexacores make sense for rendering but i would not personally want to trade clock speed for more cores. that's for a machine that is primarily used for working interactively, not a render box. you might also require equipment other than the PC. screen(s), wacom, backup solutions? 1500 isn't quite such a massive budget to…
Game engines only support so many polys on screen at once, different engines support different amount of poly counts. Every object on the screen in order to keep the polygon count down has to be (dumbed down) to give it a name and be of lower polygon count. normally items that the character interacts with are a bit higher…
What you're talking about is Iridescence: http://en.wikipedia.org/wiki/Iridescence And yeah, to quote the wikipedia article "It is often created by structural coloration (microstructures which interfere with light)." This also happens with a lot of cloths too (diffuse inter-reflection between cloth fibres causing the…
My goal is to have 2 or 3 outputs 1. a nice render in UE4, I prefer this over marmoset, because I can use my own environments, and I can animate way better then marmoset (PBR) 2. An interactive model on sketchfab, great to show off on the website (regular) 3. Maybe a really nice render in keyshot (regular)
I applied to a job at disney interactive about 6 months ago, their whole application process is a little old, but it's mostly automated on their end. The slim hope that you have is to link to your portfolio on your resume, but there's probably little chance they'll look through it. I guess what they expect you to do is…
I'm not sure if spring ik is the right thing to be using. If i was to rig up a tail to automatically move i would start with a spline ik solver, and set the spline ik's curve to be a nHair and build from there. You have to use interactive playback to see the simulation…