We are looking for a character modeler to work in the 2000-3000 poly range, and with a 1024x1024 texture map. Please provide examples of your word, and be ready to discuss your past games industry experience, or knowledge of 3D characters and how they need to be developed for today's games. This is a pc/mac platform game.…
Hi all, I am a freelance animator and games artist with experience in creating 2D and 3D characters and animations for mobile and PC games based in the UK. My main skills are animating and rigging but I also enjoy modelling and texturing too. Please check out my website for examples of my work http://www.gspiersart.com/ I…
We are looking for Fresher/Experienced artists with Excellent Animation Skill. Key Responsibilities: * Storyboard Animations * Fluid Gaming Animations * Cutout Animations * Animation vie joints * Gaming Engine Knowledge (bonus) * Proper guidance will be given while working in-house. Position: In-house/Full Time (no remote…
Hi my name is William Mitchell, I am currently looking for freelance work that has to do with Environment 3d Modeling, Texturing, and UV Mapping. Software used and familiar with is 3D Studio Max and Maya. Worked as an intern 3d Modeling on a tactical game in the videogame industry. Worked in advertising marketing industry…
Eurocom, the developers of GoldenEye Reloaded, Disney Universe & Dead Space Extraction have an in-house contract position available for: UI / HUD Artist at our game development studio in Derby, UK. We are looking for an artist with graphic design experience to develop console HUD and UI designs for our titles. We are…
Hello there! My name is Pau and I'm a character artist with +4 years of experience working for AAA games.Right now I'm looking for some freelance work. If you're interested in working with me, let me know! :) Some of the projects I've worked for are Call of Duty WWII, Call of Duty: Black Ops 4 and Vigor. The other projects…
Hello My name is Andrés Vizoso I'm a 3D artist based in Puerto Rico. I am looking for part or full time work be it freelance, contract or remote. Programs I use: -Autodesk Maya -Zbrush -Substance Painter -Substance Designer -Headus UV Layout -Photoshop -Unreal Engine 4 -Marmoset Toolbag 2 I specialize and have the most…
Salutations! My name is Raymond Arnold. I recently graduated from Full Sail University with a degree in computer animation. While I am proficient at most aspects of CGI, my focus is on organic modeling, relating to both characters and environments. I am proficient in Maya and Zbrush, and skilled at modeling, texturing, UV…
***************Urgent !!!*************** Only people that can start as soon as possible! freelance short-term. with-in 1 month ------------------------------------------- Looking for FPS game Weapon Modeller. Unreal Engine 4 Science-fiction Weapon: gun with mechanic structure. High Model -> Low Model -> Baking -> Texturing…
Hi guys, new here but a long time lurker. I wanna start a thread to get some harsh feedback and pointers to help me on the road to becoming a concept artist. I've been persuing a vague "freelance illustrator" path for over a year but recently i decided to really buckle down and focus on a specific field: environment and…