mother...... FUDGER! but it'll come to the 360.... it has to! with exclusive content right? right? RIGHT?! never liked the isometric/top down style view of MGS, but this new camera angle, and interactivity looks uber-cool! however, i HAVE been screwed over by gameplay videos before, so i will pretend i haven't seen…
Element sounds more like a essential part of an entity. Like, an edge is an element of a polgon. Max's vocab is confusing. I like to think of seperate objects just as that. Objects, or sub-objects, created from a mesh. And if you're dealing with how the object interacts with the whole model during animation, that could be…
I say it lived up to its hype. Its a great game that was very engrossing. The ending dissapointed me though. It was somewhat anticlimatic. If nothing else it has set a new benchmark for environmental interactivity in a fps, and raised the bar on realism (textures and lighting) in gameing. It will also provide a great…
[ QUOTE ] Slightly OT but I've heard of surgeons vomiting into the patient. I guess that's one real mess to clean up... [/ QUOTE ] Wow. Really? I guess I would figure after so long of being exposed to it via school and just general interaction, you would become sorta desensitized to things. Weird.
yeah, dunno if they do it any more, but the old Interactive/Blitz interview was a 2 day affair, with the second day conducted under the pressure of an extreme hangover coupled with the black mood around the office as the game you're interviewing to work on gets canned that very day. Although that last part might have just…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I'm a Sydney based 2D concept artist with a bachelors degree in Interactive Media as well as experience in VFX & games. I'm always looking for new creative tasks to take on, so please don't hesitate to email me if you have any questions! Here's a link to my Artstation portfolio: https://monson.artstation.com/ Email:…
This weekend I joined my first Gamejam in Austin, TX that was hosted by Maestro Interactive Games. The theme was a music game or App in 48 hours. Credits: Audio: Monty Goulet Programming: Chris Steinberg II Art: Chris Trevino, Eric Price, Lee Amarakoon https://www.hackerleague.org/hackathons/whammy-jammy/hacks/teknotrak It…
Character Artist Brian Choi Portfolio: choib.blogspot.com Email: choib@usc.edu I am a Character Artist and currently a Senior at the University of Southern California studying Interactive Entertainment witha minor in 2D Art for Games. I am looking for internship opportunities in primarily 3D Character Art, but am open to…
Hello guys, I am a freelancer specializing in hard surface modeling, visualization and interactive content. I am looking for feedback both on the work and the website. BTW: I have just relocated to Berlin, Germany and I am looking for work opportunities. Would be great to receive some advice on finding work here.…