@SupRore I havent bought Pro either, I'm using the trial( asked for an extension). Who knows, I might win one, maybe also an idea for you to join the contest? EDIT: forgot to mention that there are some free pathfinding libraries for unity you might want to try out :) @Remmers No video is captures from a windows build, I…
Been a busy week! I'm working on my graduation project on the side so I don't get to work on this piece quite as much as I would like, however I'm making good progress, finally done replacing all the modular brushes with meshes I can work on in Maya. I'm now ready to do extensive detail passings on the assets, work on…
Yeah - basically the earlier confusion you had probably comes from the fact that most character creation "tutorials" show the steps like a factory assembly line (sculpt > retopo > UV > bake > texture). This is true to some extent, at the surface level ; but in actual practice, being able to build good game meshes…
Good for you .Definitely traditional sculpting can teach you a lot more then digital tutorials also if I ware you I would prioritize what important for me as for university schedule goes and not spend much time on "required subject" that I have not interest in (for example if you want to be character artist doesn't make…
Its not the use, its the intent. Human kind is always redefining itself. So yes certain methods have been used before. THey still can be fresh based on how they are used. Hollywood is still evolving. Do you remember the bullet time of matrix? We are a much younger industry, and we are talking about how we are already…
They also don't seem to have fixed the engine to work with dual monitors, at least not on any system I've played it on. I hate it when I scroll the battlefield in the direction of my second monitor, accidentally click and end up switching back to Windows. :P I'm a big Relic fan, quite possibly to the extent that I'm also…
I think one of the problems with the game industry is that a lot of the people in charge of greenlighting games didn't grow up with games and are just in it for the money. I think games could really benefit from an auteur culture, but the developement tools need to get even better before you start seeing many people trying…
Its funny that you talk about professional work, and doing game related tasks as if they are mutually exclusive. Most people on this forum who are professionals, use applications that are... OH guess what? VIDEO GAMES! So game performance can be a HUGE factor in professional performance. If you're doing level design or…
Agreed, having used the Source and Unreal engine extensively I can tell you Source handles the cubemap generation pretty well. Unreal however, does not. Not as much of an automated process I mean. You will have to manually create a material called "RenderToTextureCube" and in the scene, place an actor with the…
The Zbrush 2 practical guide is probably the best learning resource available. There's not a lot of material available partly because of how new Zbrush is, but also because Pixologic covers most of Zbrush use and UI pretty extensively in this document. It's full of Zscripts recorded right from modeling sessions within the…