Ok I think I solved the mistery ... I backed the high poly model and I loaded the low poly model into DDO so it was missing some geometry of the high poly on the texture ... Loading the high poly model too in ddo solved the problem .
Hello everyone! My name is Yaroslav, I'm 2d artist from Ukraine. Now I'm trying myself in 3d. For my first post, I would like to show you one of my latest study. It was created using tutorial by Lance Wilkinson. I hope you'll like it and all coments are welcome!
Hey I just re downloaded Quixel and now when I apply anything to my asset it doesn't show up in the DDO project area, so I cant edit any properties I wondered if anyone knew what I needed to do to fix this.
Hello, you may have seen me on other forums (GA) and i wanted to post my portfolio here. (dont discount me cause its my first post here :D ) i have experience in 3ds max, photoshop and zbrush Portfolio link: www.samroberts3d.com
I'm just using Ndo and trying to use 3Do to preview. Map is 1024x1024 and much more detailed than the 3Do preview is showing. Just trying to use this like the old Ndo2 preview. Thanks for any help.
I'm totally new to the concept of weight maps in UE4/game engines! Could anybody tell me how it's done; what software's are needed for it? Tut links would be great! Thanks!
Hello, I'm Lary, a Junior Environment Artist specialized in stylized 3D. I currently lived in France but I'm available in the UE (Principally). Software Skills: Maya (3 years) Photoshop (4 years) Zbrush (2 years) 3ds Max (1 years) Unity (2 year) xNormal (2 Years) Basic knowledge of 3DCoat, UE4 and nDo/dDo. Portfolio :…