I would not use decimation for that, how many polygons has the blade? I usualy bake at 1 million or 2 million polys. Plus it looks that your blade has a 180º Smoothing, Split the blade were the Sharp edge is, to split the blade in 2 halfs. and then add smoothings of 45 or 60º it will look more white, instead of looking all…
This is a well written article as well. http://www.boxturtlebulletin.com/2009/09/10/14579 A True Hero Gets an Apology Timothy Kincaid September 10th, 2009 Turing There are not many people who have changed the course of political history or impacted the day to day lives of nearly every person on the planet. Alan Mathison…
Very nice! I think some of the things could have benefitted being seperate meshes in the high poly scupt, when it is done like this leads to soft edges where the clothes meet the skin, probably the biggest example is the neck ring. That being said it can take alot more work than is realistic with negligable improvment,…
Tell ya what, as soon you finish up your little war there I'll take you on for an 1890's Irish Gravedigger duel based on actors who have appeared in a present day Cohen bros film ;)
Yes. http://www.game-artist.net/forums/support/182-step-step-techniques-tiling-textures-3ds-max.html It is not considered a separate texture file when you do this. More techniques here: http://wiki.polycount.net/CategoryEnvironment
http://games.slashdot.org/story/09/09/09/1843218/Swine-Flu-Outbreak-At-PAX dun dun dunn isolate yourself & get better! I picked up i mild case while in NYC, had to spend 1/2 my vacation in my hotel room because my muscles didn't want to work, and i felt like shit. Lots of fluids, sleep, and vitamin C.
that's why I'm not a mod, some say the pimp hand is too severe. Plus I act like a fuckwit most of the time. Beat: We estimate testing will end shortly and ZBrush 3.5 will be available as a free update to all Windows registered users this coming week. Buyer Beware, you were more familiar with the trend of Pixologic missing…
Things are coming together, but overall I feel you're holding yourself back. Maybe it's lack or reference or understanding the quality level at which game art should be at this day in age. I only say this because (and I don't mean to be rude, but) 10 years ago I was working on maps that appeared similar to this. That said,…
Wow you did a 180 on the texturing process. This looks great. I like your color choices and soft painting. Nice job! In a real time environment I think a NM painted in the right style is a good idea though. Not that this character is going into unreal or anything ...