i'm watching ugly meshes for subdiv models, imho. The Subdiv mesh should be "quad only" an not with tris or n-gons, if not.. you are not making a clean mesh. Practice is better than scripts. Okkun check Polygon Cruncher for Max and Lw.
Been taking between 10 to 60 mins a day to get some kind drawing/painting practice in... this are some of the pieces. Feel free to give feed back, however this is more of a way for me to catalog and attempt to see some improvement in the future.
It is a BRP render. Don't have much practice with it but I thought this came out decent. Believe it or not it's not noise on the snow, it's a sand brush I used. But know that you say that, it does look consistent. Good call on the side of the puck Thanks dude
I always tought that 1 smoothing group was a common practice if you'are using the synched workflow. I'm aware of this workflow, sorry for naming it "the traditional workflow", sometimes I use wrong words. Thanks again for your help, I appreciate it.
Yeah the anatomy course isn't very hard to get to the top of the weekly board with :P. And yeah it would be cool to try and think of other ideas that this sort of thing could help teach. Maybe it's actually a practical way to learn blenders shortcuts >_>...
I would avoid using dDo, if you ever want to get a job in the industry they will probably not use it. Furthermore, instead of using that you could be using that time for practicing traditional texturing. Not trying to be a downer or preach to you just trying to be helpful:)
The detail & modeling work is fantastic it is dope. If I had to critique I would say you can definitely lighten the poly count but i guess it wouldnt matter if it were to be baked down to a normal or if this is just hard surface practice or something
haha I can rig but I get so rapped up in rigging in new and innovative ways, It takes so long to get to practicing animating. I spend all day and night studying rigging instead of animating. Not in school though.
That floor tile is sick - The only problem is that it would have the same breaks. I'd leave the dirt out for practical application, and use a random/alt texture alpha in a material editor. Looks awesome for showing off your texture ability though!
Hey again, Made a sculpt of a crow head which was really fun. Too bad it's not going to be this big, though it was good practice! :D It'll be the cap for the rejuvenation potions. I'll probably edit this post later tonight with the whole potion... - Andr