First about your renders... Those see-through wire frames are very hard to read. A screen grab (PrintScreen) of the viewport would be better. Also, try not to render on white as it is making everything look darker than it actually is. A mid-grey is usually a good choice. The poly distribution looks uneven. There are spots…
Hi guys! I started small environment to practice speedtree, substace designer, zbrush and world creator. I collected a bunch of references, determined what kind of mood and light I want to create.
Hideo's confirmed it: http://www.digitalspy.co.uk/gaming/news/a351525/metal-gear-solid-5-confirmed-by-creator-hideo-kojima.html WOP! Still have my PS1 specifically to play MGS1 and the others, best franchise ^^
a few thoughts about topology. I tend to agree with some of the other posts that Dreamer's mesh has some problems. the mouth area layout is going to give you some trouble. you really do need some solid loops around the mouth with some extra loops bunched up in the cornes that can stretch out for a big open shape. I think…
if the left and right arms have the same UVs and you're baking ur normal map all at the same time it'll project one on top of the other and you'll get a total mess, if you want mirroring and ur highpoly geo is the same you will have to offest one arm's UVs to either be outside the 1x1 UV square or just scale it down in a…
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This is the key fact about LEGO games. I agree completely. The best game LEGO ever released is the kit creator thing for PC/Mac, and that's not even really a game.
eh? I've seen it only a small handful of times in my 8 years posting here. Good rule of thumb is to not attack the artist/creator when critiquing work.
Positive comments on Reddit make me feel so good! For all the creators reading, if you make something, post it to reddit. There are always some nice people there :smiley:
you remind yourself that most job creators are after profit only and if profit is estimated to be low, you will be out of a job. treat professional work and personal work separately.