Hey great progress! Not sure if it is exclusively the lighting, but the room appears very dark. Like painting, it may help to squint at the concept to get some base values down, then work from there. I think overall the walls and such could use a lighter hue to them. The boards look better, and it may add more if you have…
I'm running max 2012 and tested this method and I can also say that it can chug once you keep adding more and more primitives (especially many sided cylinders or primitives with too many modifiers). I am using a really old version of 3ds max and my computer isn't really that beefy (AMD phenom 2 x6 and 570 GTX) so I'm just…
Bed and office chair are two things I wouldn't go too cheap on as both tend to last for many years and you'll be spending great amounts of time on them. I bought a viasit linea chair for roughly 500,- € and wouldn't recommend it. It can't lock in every position but only in a few preset positions. It drove me crazy that…
I love the Textures! Awesome material definition. You have improved a ton since you did that sniper rifle a year ago. If you look at alot of the GoW models you'll will notice all the architecture have gears modeled into them. The only one i see is from the chandelier base. Needs a beam of light coming through lol. There is…
Hey Keen, I like the layout of the site. simple, yet effective. The phonograph, gas pump and light post are my favorites. I think the german environment could use some more texture variation. Right now it looks like the floor, walls, and ceiling are using the same texture. The background in the hitler poster is too black.…
The game industry is not really doing that bad http://news.cnet.com/8301-13772_3-10413599-52.html the problem is that a lot of publishers are closing studios and ending projects like it is the apocalypse. It is not really rational. These stupid irrational decisions are going to cause more long term trouble in the games…
Welcome to polycount Bass. A two things pop out right away. 1) You have a ludicrous amount of wasteful edge loops in there. If you're going to subdivide then this is simply overkill. The back of the head, the neck, the eyes, the throat; all of these areas are packed with edgeloops that don't have any purpose. If you aren't…
Looks good to me. Maybe a few too many loops around the mouth nose and eyes. Also, noticing unique characteristics in yourself and portraying them with your model will also give it a more realistic look. For example, I notice your nose is not symmetrical, so adding some A symmetry to the nose will definitely help make the…
If you cant come up with a concept (idea) no matter how hard you try then you're not as good as someone that can. It's as simple than that, this is a contest to prove who's best, not a contest to prove how well everyone can hold hands. Forum Critiques ARE the team side of this. The team is POLYCOUNT. You get crits and…
So anyways, I've gotten some more stuff out of the way: Here's my main concern: the door. Okay, forgetting the fact that it's a bit too wide, and that there's no knob or hinges on it yet, I'm wondering what's going on with the bump map. I've circled the area of my main ship's bump map where the problem is occurring. As you…