No, I am talking about shimmering and in-surface aliasing, which is produced in the shader as a result of the mip-map process and cannot properly dealt with by post-process anti-aliasing. In any given frame, pretty much all textures are displayed at high mips, unless you're in a close-up shot or zooming into something. The…
No, the checker continuity doesn't matter. All that really matters is that the checkers are the same size relative to the other shells. There are exceptions to this, such as if you are unwrapping a face, you may want to give it more resolution (smaller checkers visible) or if there is the underside or inside of an object…
Somewhat OFF Nowadays they have a completely crazy workflow at Weta for skin textures. Gino Acevedo, the lead texture guy, will select people with interesting facial features and take a silicon mold from their faces. They'll do a positive cast, and then create a special transparent negative cast from it. Flatten it out,…
I'll give you the 30 second bunnies version. They bring a baby on a yacht. Everyone except the mom (who is deathly afraid of the water), the baby and the Drunk Frat Guy (captain), jump off for a swim. DFG tries to score with the MILF while she's checking on her kid (that's classy) and after being shut down he picks her up…
the face is not looking hawt... and it's not a problem that the face isn't looking hawt as much as it is a problem that people post misguiding advice/statements... if it's David - -The nose is too wide from the front and not coming off of his face enough -the eyes are too small and too far apart -the mouth is shaped wrong…
Hi Kn1ghtHavvk, I know the comments here can be a little despairing at times, but you should know that everyone's heart is in the right place. We were all in the same exact boat as you at one point in time. That being said, just keep your head up! Keep modeling, definitely get a hold of texturing. That's something that is…
They said they may bring it to NA and EU PTR soon Cosmetic armor is still a problem, primarily in MMORPGs. Looking cooler and unlocking better looking stuff is another huge part of character progression, I don't know why so many games decide to scrap it and turn the game into a virtual clothes store. Runescape most notably…
As a student in his last month and part time 3D artist myself I would strongly recommend you to practice doing those things manually and not with such software. Depending on where you end up the chances are that you won't have those things at hand and therefore your personal workflow might not be an option. I started with…
Well I don't know who "they"are, but they certainly lack common sense :) If there was a way to automagically scale down the Xbox One to the size of a tiny handeld ... then the Xbox one wouldn't be the size of what it is at the moment, and PC graphics cards would have a smaller form factor. I am actually really looking…
I suggest you open up the anatomy book. Right now the face proportions are just wrong, even for a character you may consider to be stylized. The face should at least be in proportion with itself. The proportions are squashed together horizontally. His eyes are too close together. Corners of the mouth aren't far back…