Still fantastic and refreshingly "real". The selection of textiles, textures, and color in these works serving a unified visual language and style while achieving technical funtionality for stop-motion production needs is remarkable — masterful. LAIKA is inspiring.
This looks stupid - and you can see if from ground level Short of selecting and manually moving trees do I have any options here? it's not connected to landscape tile boundaries - just looks like they're using a grid based distribution and neglected to deal with the edges of each cell
@Eric Chadwick It could just show what im searching for, It has been a while but I think the old painter worked like that Edit: Just learned that you can alt+click on the icon selected to deselect it so it will search in all libraries, all this time and never crossed my mind to do that lmao
Before you go hog wild with sculpting you might find it worthwhile to really double check the proportions thoroughly. To do that you can export model from zbrush and do a quick rig (or just pose manually using soft-select) and put her into various poses. Check those out from many angles wherever you'll do the final render.…
The only method I know of for completely killing material and polypaint information on a mesh is to select the Flat Color standard material in white, enable Mrgb painting, and use Color>Fill Object on the mesh. That seems to clear everything.