Used to hang around here back in the days when quake 2 and 3 skinning/modeling was all teh craze. Was very young back then (16/17) and ended up at uni. The texture stuff took a back seat to life and women (got a long term lady nowadays). Anyway Uni is done with and is leading nowhere so it is time to return to mt first…
The company I work for fulltime now (Ritual) is really laid back about freelance stuff, they don't really care what I do in my spare time, and thats how I like it. When the issue is not brought up in your face you don't feel like there is an issue at all. For me personally I want to work on alot of different things,…
One thing I can totally agree with jewsky is to not let your models sit in the air or a grey plane. At least make it white to give a good contrast and vibrance of color. I say white because its a very neutral and flattering to other colors but you could change it to makee a more interesting color pallette. One extra thing…
It is a really nice piece. This is maybe something to think about in future so grain of salt right. It is really the functionality of the armour. Fantasy armour is really cool but I think you can get a much better sell if it seem functional. First it will potentially give you better designs which a person could actually…
1. Prototyping and Demo'ing the game can start as a Homebrew project for the DS. 2. It's not as much of an investment, now that studios and publishers have taken note of the changing market and ability to drive production costs down. Releasing a small XNA game to the PC doesn't grab as wide an audience. Even more so if MS…
I enjoy my job a whole hell of a lot, but wouldn't EVER consider it "play". Hopefully the title is one of those ironically clever kind meant to deliver the message of what it is really like to the people who need it the most. If its a bunch of true stories from people who work in the industry I don't see how it can have…
To keep myself busy putting out work and improving my skills I teamed up with my friend who loves writing stories. He wrote a story for us with all of these characters. Now we're taking the characters and creating concept art for them, and then models. The benefit of using a story as the basis for your art is that it makes…
well i luckily don't have to get too involved on the design process as most of my work is done for other people and is normally from a concept. (oK I have to interprete that design and make decisions on the direction the model will take buts that'S minor really) I see myself as a 3d modeller mainly, not a creative artist…
I can't complain, I have been payed a lot of money to fix up crap made in china for a fraction of the cost. HOW MANY POLYS IN THAT SWORD?????? :) In the long run it could be cheaper to outsource to good artists with track records so that you can guarantee quality and cut down on studio costs/insurance/team sizes- than go…
Hmm...Ok so "golbal warming/climate change" arguement aside, what baffles me is the denying of human effect on the environment. 5000 years ago = No factories, No powerplants, No automobiles...Now? all of that plus far less air filtering forests. So my question is, How could it NOT effect the system that is our atmosphere?…