Hi there! I'm creatimg modular soviet administrative building. I prefere the FTN technique to make the smooth convex and concave edges. And the question I faced with is the bevel width. Some big values looks ugli for me. But some small values are visible in very few lighting conditions. So I thought to ask someone's…
@Grindy Good points. I do see the size differences in the top and bottom parts now that you mention it... I must have missed it in the reference :/ Yours is looking good :) I like the details you added on the back side. Here is my first pass at rendering the crate. Turned out kinda cool. The liquid in the vials was a bit…
That's something I'm wondering about, actually. I tried out importing some GIFS into Unity to judge them VS. the full-color TGA textures, and there was SOME size reduction, but not as significant as when I just viewed the TGA and GIF side by side in a file manager. SO I think Unity is probably converting the GIF and for…
Yeah, definitely agree on the proportions. I always have a simple cube that's approximated to the size of a person, which I move around to figure out if this object is too big, or this object is too small. I think you're biting off way too much. Houses are incredibly complex. You've got a good start on the dining room…
The best way I know of to work from reference on the computer is to take the reference file and double the canvas size, keeping the original on the left and working on the right side of the canvas ( reverse that if yer left handed). But with the digital medium, you can also simply copy the reference image and paste it into…
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for one your drawings don't line up themselves, the drawing on the right is much larger, and the bottom three lines going across don't match up to the same items on the other side. You have the crotch going to the belt, the knee line going to the crotch, etc. You need to match them up a little better first. I usually make…
Thank you everyone for your interest. The gig has been filled. ------------------------------------------------------------------------------------ I’ve been working on a spiritual successor to Future Cop LAPD for a few years now, but I’ve been having a difficult time finding an animator for the occasional job animating…
AHH is right: from what I've learned you should zoom out to the actual shot the gun will be viewed from then check your details there...if you can't see it from the actual size of the on screen pixel resolution then most likely it's not going to show up on the low poly. On a side note, :P if this is going to be on your…
Hi Check this videos http://udn.epicgames.com/Three/VideoTutorials.html great for beginners. You might have various problems, its hard to tell. 1-You need a second UVW channel for light maps. You might need to specify the size of the lightmap in UDK. 2-Are you using dynamic lights everywhere? Check your light types.…