Were looking for a Game Artist to join our team here in Calgary. Details below: Senior Artist All-Rounder Salary: DOE RESPONSIBILITIES: - Creating high quality art work and ingame assets. - General 2D game art as required. - Understanding and facilitating the Lead Artists vision and marketing artwork requests. SKILLS…
Hey everyone! Thanks so much for all the positive feedback, I'm happy you all like it. We're actually in the process of making one huge Art thread that represents all the artists here at gearbox that want to post some stuff. So I might end up removing the images from this thread and replacing it with a link to the larger…
Integration is imho one of the biggest time wasters in 3D production. Imagine you could seamlessly move assets between packages and engines... but no, it's either the age old .OBJ of Autodesk's closed source FBX, and that's all we have for interchange (yes, there's more but try finding support for in in any engine or…
Hey @Sunray thanks for giving it a spin! First of all yes this is an 4r8 only plugin and Pixologic indeed changed a few major things regarding Zscript. I don't use any of them yet, but already have a version check in place, since I plan to use some of the new functions in future versions of the plugin. About the expert…
The script works now - thanks for your advice! I would love to use R7 but I am a student and I'm happy enough to get this version by my school. I dont have the money for a upgrade - so I have to stick with 4R6. But back top topic. No, there is no Morph Target at all. I imported a obj. Im going insane right now. Every…
Yes, this produces the result I get in the top left of the image. It has the best quality, but does not reach the edges of my UV islands. Surely this isn't correct because it essentially means I have to Photoshop the normal map afterwards to make it fit properly. It also seems that exporting the level 0 mesh from ZBrush…
Hey there, everyone. I just started using Zbrush 3.5 R3 recently and so far I really like the app. Now, I was looking at a step by step tutorial of "No More Wine" on pixologics website. I followed the steps as best I could on the Part 1 video but came to a stop not even up to a minute of it. I did every single step exactly…
Were looking for a Senior Artist to join the Born Ready team here in Guildford. Details below: Senior Artist All-Rounder Salary: DOE RESPONSIBILITIES: - Creating high quality marketing art work from ingame assets. - General 2D and next-gen 3D game art as required. - Understanding and facilitating the Lead Artists…
One other thing to keep in mind is that with a new version of 3dsmax and Maya shipping very 8-12mo compatibility with old plug-ins might be an issue. Your plug-in might not work with the newer version of 3dsmax or cause problems. Normally that means waiting until the 3rd party author gets around to updating the plug-in,…
That's because the zremesher guides don't really work. Once upon a time they did -back when zremesher was first introduced- but at some point Pixologic had to change to how zremesher calculates its edge placement in order to prevent spiraling topology (which was a huge problem with zremesher). As a result of their changes,…