Progress on Sol was halted for a little while while I focused on my Photogrammetry project, but I have now returned! With exciting news, too - our early demo for Lone Sol is now available on itch.io! https://nameheregames.itch.io/lone-sol So, here's where we left off! I realised we were off to a great start when I loaded…
We hardly use them at all. They repeat like crazy and too hard to weed it out or request too much of extra job. Easier is just go take your own photogammetry series of exact coverage you need or use substance designer .
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So I've decided to take the leap and share some stuff I've been working on. I'm relatively new to UE4 and Hihgpoly hard edge stuff in general but figured might as well go big on the first try. Tools used; Blender/knald/substance painter for mech Landscape; Megascans,Substance designer, Photoshop,NDO,Unreal Fauna;…
Hi all. Once again I´m making yet another personal environment project. I got this idea from my previous projects where I needed to make some rock walls. I really liked to make those and I never really did any ruins before so I wanted to weld all of these ideas into this. Also I want to learn more about static lighting…
Avalanche Studios New York is looking for a Vehicle/Weapon artist to join a top-tier, experienced team to help craft cutting-edge AAA open-world games. We are interested in hearing from all levels of developer for this position; junior, on-level, and senior artists. The Position As a vehicle/weapon artist at Avalanche…
These look absolutely amazing! I have to pester you and ask about the equipment you ended up using; I am looking to get a photgrammetry setup up and running myself and clearly yours works very well. Once again, phenomenal work.
Here's a mini-tutorial on how to do a quick and dirty de-light of a photo texture to get an albedo texture using Krita and the grain extract blending mode. Start with your photograph. I've got this one from textures.com. Make a clone layer of it from the add layer menu in the palette. Then, put a Gaussian blur filter layer…
This channels issue is totally no problem for me. You just have to start with a transparent document and then could work in any of RGAB in main layer stack having a special group for each of RGBA. They did very cool links panel that could link many parameters in between layers providing shared masks for example but for…
@fdfxd2 Thanks! For me I had old work on my website with a private link that I could quickly throw up onto the screen. Prop Artist positions are rare(r). I know Ubisoft and Cloud Imperium offers them quite often. Rebellion has offered Photogrammetry Artist positions in the past, and many roles at outsourcing studios will…