Hey all, I'm still pretty new to 3D, but I've been doing and actively learning it for about 3 years now. I've done some smaller projects, but never really took on anything too serious. This should prove to be a solid test of my skills as well as a good learning experience. I spent a few hours sketching out some ideas, but…
The larger half circle thing in the middle looks like it joins to the ground on an angle - the blockout mesh is showing it comes into the floor at a 90 degree angle. I would almost stretch the right side tubes (close to the ramp) out a bit. i think, scale wise, right now they are (combined) the length of the ramp - you…
Here's my stuff in UE4. I'm veering away from the concept a little, just to make a bit more interesting. I've got some blockout lighting and some blockout monitor shaders on the screens. I decided to pull back the camera a touch and add a little bit more in the mid ground on the sides. Almost everything is UV'D already and…
Manage to get some time to adjust the blockout further. Do a quick lighting pass on the transition between the corridor to the exit, just to give myself a better visual on how the mood is going to look like. Will kind of consider locking down the blockout for now as I need to start building some high poly assets. Will…
Hey Polycounters! The itch to brandish the personal-art sword has again grown strong and I've been debating between one off out-of-comfort-zone realism props or a fun scene. The former is really the right choice, but right now I feel like I really need a soul-charger that I can crunch on after a day of work. So here's...…
Hello Everyone, This time I'm in the process of making a personal project of SciFi game environment in ue4. For this, I'm using multiple concept references and combining them while giving my own twist. Below are the references that I chose and in-Progress UE4 Blockout. It is really appreciated if I get feedback & critiques…
In chapter 8, he uses traditional polygonal modeling to make a blockout which is used as a guide to make curves. Then he lofts the curves to get the surfaces with auto UVs. these are then used to replace the blockout completely and then in the later chapters he cuts up all these surfaces and cleans them up and welds them…
I would suggest a blockout of the entire scene to get proper scale and composition down before doing anything else. break it apart into modular elements and then focus on making what you need. starting doing highpoly right away will probably come back to bite you in the ass when things arnt lining up properly or the scene…
Bit of an overdue update here! I've continued to tweak the blockout and add more elements as needed. I've also started throwing in some very simple placeholder materials for certain elements, mainly the walls and floor. My second mentorship session with Lucas was today, and he gave me a lot of good pointers to consider,…
So, I've been working on this for a while and I wanted to share my progress on this project, with the hopes of keeping my motivation a bit higher haha This is the main reference for the layout, but I'm using many others for doors, windows, materials... So far I have the blockout ready in Blender but I think I will have to…