Thanks! I agree about readability - sword's design comes from times when I couldn't comprehend the idea that its humanely possible to add too many details onto a surface. :) But it's also a result of the fact that my inspiration has always been games like this: http://idgames.clan.su/_ph/3/666762206.jpg rather than world…
Wow guys thanks, the maxOps.CloneNodes function was what I was looking for. @SyncViewS, thanks for the function, unfortunately for what I'm applying the functionality to it isn't really what I need. But seeing how to structure the resulting array and all that was a big help. I'm writing a script which takes in all the…
Seems like you have alot of edge-loops that dont really define any shape, especially in the nose. I would recommend working in flatshaded mode to begin with because that lets you see what shapes are actually being created by the polies you are placing. The ears are too small and not shaped much like realistic ears, while…
Hey man! This is great work...i very like german tanks of WW2 times... <font color="#666666">My favourite is PzKpfw VI Tiger II (King Tiger),but he was in battles not enough...</font> Anyway Pantera is too great machine. 1.I think zimmerit will make your texture on base much,much better and detailed 2.About camo...i think…
Awesome work man, I was wondering if you have any spare time could you post the in game version, and maybe a wire frame of one of those objects, I would like to learn what choices you made when it comes to what shapes you decided to model, maybe the gun if anything would be cool to see. thanks so much for sharing those…
2 zenarion Hey! You know this secret moon language! He-he... Don't tell anybody (<font color="#666666">and especially to PooP. He wishes to know our secret</font>) in that is our force <font color="#295683">Spasibo za poddierzhku. Poprobuyu sdielat' chto-to intieriesnoye. Zahodi... </font>