[FONT="]YAGER - the developer of Spec Ops: The Line, the next big shooter franchise of 2K Games - seeks the talents of a passionate and experienced Art Director. He/She will inspire our team and drive the creative vision on exciting multi-platform next-generation action titles.[/FONT] [FONT="] [/FONT]…
I went to their hiring presentations and had long personal 1 on 1 chats with their Art Director and a few others. Valve is the type of studio that doesn't look for the same things that other studios look for. What they care essentially is more or less to be said "how well do you operate, and what do you do that makes your…
I will respectfully disagree with @ZombieWells . While im sure what he's said is very truthful and accurate at his studio, it wont be at every studio. I ask every time I get a rejection. Most of the time, ya, they dont give any feedback. But sometimes they do. Even if it's rare, sometimes they do. There's no reason NOT to…
Leaks and PR are the biggest concern As an internal artist its not unusual for the studio to have standards and rules about how you present work on your portfolio and for that work to go through a review before it's made public. I'd imagine a studio that does this would rather not go through the process with outsourcers so…
Now studios whether big or small will usually calibrate production which best fits their individual business model because at the end of the day profit return impacts continued viability as a vendor. Also there's no doubting Blender's versatility can be a primary draw for both pro and indie alike. A couple of friends use…
Pretty big, my second nickname is White Yeti ;P ( Although I wish said nickname would also materialize in my pants too :( ) What I mean is most of are of considerably smaller caliber in size and budget when it comes to other peeps and those that belong to 'bigger' studios end up doing kludge work as opposed to being the…
In my opinion it's better to stick with freelancing. Continuous influx of works are not that much vital to make a living or survive in a 'developing' country than the developed world where life expenses are higher. That will give you more time to work on your portfolio to seek an in-house job at developed world. In the…
It doesnt matter if your the best artist in the world. If you are an ass then you are not someone I or most studios would want to work with. It really only takes 1 terrible person to really ruin a great working relationship a studio has. So I don't see why its hard to imagine people judging you by the way you portray…
Hello everyone! Sami Group Studio looking for new 2D projects! If you working on something like Clash Of Clans and you need unique art? No problem, we can create it for you! Thinking on new Match 3 game and already have idea? We can draw for you absolutely wonderful elements in any style. Slot machines? You are right! Our…
In theory, game engines like Unity and Unreal that use FBX as a format would give you more freedom to use your appropriately licensed tool of choice at work. It probably wouldn't be possible for you to use MODO exclusively at a studio with proprietary technology (game engine and exporters) unless you could export out of…