NWS means "not work safe." eh, i know its a "scrotum grenade," but i think you're just making it because they are nuts. I intially thought the idea was cool because of the play on the shape, but didnt fully expect it to go such a literal route ;) I think you could do a bit more creative with it by playing on the shapes &…
You will get used to a a pad like an intuos over time. But for me it never felt as natural as drawing on paper. I can't sketch or do casual work on a pad, only final work and paintings. Meanwhile using a screen regardless of quality is WAY more natural. That means various tablets, Ugee displays, and the times I've gotten…
The good thing is your creativity is there. But there's 2 MAIN THINGS you need to make an improvment on now : 1. Take a look at an anatomical reference, then look at your character model. There's quite a few proportional errors that need to be addressed (gimme a pm or something if you want and I will walk you through it).…
Wow appreciate the responses, some great tips and advice here. It's really good to know that it can be done alongside a full time job. I've worked so hard over the last 18 months or so getting into game art and learning as much as I can and I know for sure that's my primary aim for a career. But as all artists know,…
The recently announced Store of PBR Scans has been updated with more than 400 new scanned masks available for your download here ! Make your creations better and more realistic with our collection of masks! We will keep expanding the selection of Scanned Smart Materials, Samples, Masks, Brushes etc regularly, to ensure…
Hey everyone! Time to revive this thread! I've been meaning to for a while but had little time to do personal work for a long time now. I'm slowly picking the pace up on things and continuing to work on my hard surface stuff. For the second project, I've gone for a gun which I don't really do much of at all. .22 Hafdasa…
This is going more back to the original question of adding your own style to the concept and adding to what Swizzle has said. I think they allow you to "add your own interpretation to the style, cleanliness, and add any extra supporting elements as needed" is because in all of the concepts, except the environment we are…
My steps for normal maps are usually as follows (its a zbrush/3dcoat/xnormal pipeline): 1.Make hipoly mesh. This way I'm not worried about topology or anything technical. 2. Make Retopo mesh. Now I can focus on lowpoly problem solving since I've already focused on the creative aspect. 3. UV maps. Only the lowpoly meshes…
You shouldn't be conceptualizing at this point. You need to focus on replicating proven forms before you start flexing your muscles of creativity effectively. Download this guy's Asaro head Ztool. Literally try to replicate it on your own. Ignore the lackadaisical designing of chaps and thongs, focus on making a good head.…