Bigger, eh? Now you guys are just gonna rip it to shreds! FINE. But I'll have my disclaimers. Mainly, it wasn't intended to be shown really big. The textures are fairly simple- I didn't spend tons of time on 'em. I've posted the face diffuse and the main body diffuse. I also had bumps, alphas, and speculars, as well as…
That's interesting about Doom 3 and alpha. I'd bet it was a performance choice, similar to how characters can only be lit by one light at a time. One trick we've used to get soft-alpha to sort in the proper order is to divide the mesh up into chunks by material, so that even though the surface is a single entity (head of…
are you just starting out? it's a pretty good effort. TBH working on these kinds of scenes make me want to poke my eyes out. what are you rendering with? everything is wayyy too clean and the shadows are too sharp giving it that old cg look. the lighting on the exterior building looks like direct sunlight(as if the sun is…
Yeah I tend to get a bit detail fixated. My Modus operandi is do make an extremely high res model, render it out from different angles with good lighting, and use that as the base for the texturing. Some irritating UV stuff in areas that I just noticed (although they don't show up in play (eg the foot stretch UV at the…
I like Modo a lot. For me Modo has a more streamlined feel to it than Max or Maya. Also aside from blender the price can't be beat. I've been modeling hardsurface subD props with it for a few months now and so far so good. The 401 release has been a little buggy for me, but I haven't had any more crashes than I would…
As far as I know it works like this... 1. render the scene to an offscreen buffer where the pixels don't contain color or depth info, but rather UV coordinates 2. based on this render grab the appropriate small blocks from the MegaTexture on the background storage (blocks seem to be 128x128) 3. manually perform up to 4x…
Honestly, content is going to take you a lot further than whether or not you had a contact page, or if your phone number was printed too small or too big. Right now you have some content issues that you should adjust as well. I know you are here asking about your site layout, but you really need to make some adjustments to…
ditto to what emar and jhonny said, but i think the OP was asking about something else. "how do i export the map thing so i can skin it in photoshop." Well, you will have to tell us which software your using :) I think this max but dont know which version youre using. If your using 8 or higher (i think) you will have…
well for my spare time stuff , optimisation is not 'too' much of a a concern. I think my korean scene has about 300 materials. But my current setup still handles it quite well after I did a bunch of tweaks on the settings. I do use renderman sometimes which is much slowers then cycles, so it will be nice to see how the new…