Liking this angle at the moment. Had an idea to include a subway going by. Who know's, might animate it going by B) . Going to clutter up the scene a bit more. Junk, signs and some areas of vegetation.
I'm not sure if there's a way. You can go into the rollup bar while having the object selected, and click the browse icon. Some info of the object should show up in the browser, including tris count.
Depending on what you are showcasing try to avoid using anything that you didn't create (such as the day 1 vegetation you get with UDK). Also, try to include model statistics such as polycounts and texture sizes.
Nice; you have some really cool pieces in your portfolio. Particularly the overgrown city—nice to see you've included pics of individual props and textures too. Good luck at Crytek :D
I agree with you 100%, that was a great video and I own one of the books he recommended, "Robert Coyle, the talent code." Another great author he did not include would be Brain Tracey.
Wow. that's awesome dude. How very nice of you! :) I will definitely check this out when i get home. Seems like there are loads of people needing the max to maya lessons... Including myself.
I don't think this is really along my line of work but i might know someone who'd be interested. I'm just curios, does it need to be rigged or include animations? or simply a textured model?
I'm guessing that the 'mechanic' character is merely a placeholder, as it's the default character asset included in unity. Looks like a decent start so far guys, I'm liking that plateau terrain going on in that second picture.
I'm praying that the first DLC includes more challenges. These are some of the most fun for me. That guy has really mastered the parkour element and shows how fun it can be once you've nailed it down.
[ame=" https://www.youtube.com/watch?v=kB4JFK90LHA"]Modeling a GLOCK 19 9mm hangun in Maya - OBJ included - YouTube[/ame] This guy is using the create polygon tool and models his gun to the end.