They didnt charge for the demo by itself. But you could buy a edition of the demo, where it was included some hours of training materials. But if you wanted you could just download the demo without any of the videos for free.
3DS Max & Maya for your day-to-day modeling / random 3D necessities, including some unwrapping Zbrush for sculpting Crazybump for beautiful normal maps for tileable textures Headus UV Layout for organic unwrapping
I just played it through, pretty painless really. only had to watch one ad for colin mcrae.. theres a bunch of free games on there including theaf: deadly shadows.. im wondering where the catch is
That's great, thanks a lot :) In the topic of thumbnails, I think the complete codec pack includes DDS, but do you know of any free DDS codec? I think Nvidia doesnt's work in 64 bit
yeah...that's what i figured...just thought i'd take a stab at it. we don't own it...haha, too rich for our studio's boold too. it was included in the package we are using for a small outsourcing bit.
[ QUOTE ] If you just reapply again...it would be spamming. [/ QUOTE ]No it wouldn't. Proving you can improve and quickly can and has landed plenty of people including myself an entry level games development job.
Okeedokee. I'm at 1932 tri's including the spear and accessories. Aaaand I believe I'm just about ready to start UV mapping. Crits on the model very much welcome before I take this to texture!
We need to create about 100-200 concept pieces for a fantasy game. Looking for a studio who can handle. Speed is important but quality is most important. Items will include: gloves, armor, weapons, foot gear, and more wearables.
Oh, the April 1st theme never disappoints! It's hard to believe Polycount has been around for so long. So many people, including myself, got their first industry job thanks to this community :)
Liking this angle at the moment. Had an idea to include a subway going by. Who know's, might animate it going by B) . Going to clutter up the scene a bit more. Junk, signs and some areas of vegetation.