Hello! I just registered here as this seems like the place to find help on the topic so It's my first post on Polycount. I'm a game graphics student and I bought the Quixel educational license a few days ago. I love it, but I don't understand how to export correctly to Unity. I have modeled an axe with two objects, the arm…
I've been working with Stage3D (Molehill is the old code-name) since the first pre-beta release, and my next project is being built with it (2D game using the speed of 3D hardware acceleration). Stage3D is part of Flash Player 11 which is currently in public beta. There's no integration that needs to be done aside from an…
Someone that's seen the source code of Unity should be able to tell (off the record of course, because of NDAs). You could also try asking the author of that Mega-Fiers plugin if they know better about the Unity internals. Based on this ( https://answers.unity.com/questions/1578678/performance-impact-of-blend-shapes.html…
Thanks a ton guys! @ Ben - Thanks for the kind words. I started on C# but I think it was a bit too heavy for me at the time. So I switched to Java Script. It is a very easy language to learn and there is a lot of support for it. I built most of the thing in Java using Unity as the Engine. There is a lot of pre-built things…
Added some filler props recycled from my prev. minienv. I'm still not convinced i'm doing everything right with reflections.. the glossiness channel gamma seems to match between substance and unity (but i'm not 100% sure) , but what's worrying is how bright is the spec color equivalent to metalness = 0 (checking channels…
Here's an update. I brought the assets into Unity. I'd like to aim for a Dead Trigger 2 level of quality. Looks like a very high res PS2 game with nice AA, some normals and special effects like reflections, etc. I can't seem to get lightmapping to work. I brought the entire project into Unity as one asset. Might that have…
Actually if you're willing to make some changes here and there you can have a pretty workable pipeline on Linux. Switch out Krita for Photoshop, Mudbox for Zbrush, Modo for Modo (or the main app of your choice), and add in 3d Coat for texturing or UV layout if necessary and you'll basically everything you need. For baking…
You should be able to do what you want to do with only 2 uv sets: - Your first set you're free to use as you wish (tileable details for example). - Your second uv set has to be "lightmap compatible". That means no overlapping polygons and all within the 0..1 range. Then remember to uncheck "Generate Lightmap UVs" when…
I find it pretty painless on my PC at work. Same goes for unity / unity-flash. Works great on regular PCs used for 3D. For complementing - not replacing - your folio it's pretty neat. Lack of shaders annoys a bit - then again, you don't often have control over shaders either with many engines you'll be using at work. In…
if you aren't quite ready to cut scope down and nix the tiger head, but you need some help with the anatomy, spend a few hours searching for cat models online. I've picked up entire jaguar / leopard ecorches completely for free in the past. There are quite a few hi quality models out there you can use as a basis to start…